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Name:                   Generation:         Nature:
Player:                  Sire:                       Demeanor:
Chronicle: OC     Clan:                      Concept:


Attributes - 7/5/3

Physical:           Social:                     Mental:
Strength: 1      Charisma: 1            Perception: 1
Dexterity: 1     Manipulation: 1     Intelligence: 1
Stamina: 1      Appearance: 1         Wits: 1


Abilities: 13/9/5

Talents:                 Skills:                         Knowledges:
Alertness: 0         Animal Ken: 0          Academics: 0
Athletics: 0          Crafts(): 0                 Computer: 0
Awareness: 0      Drive: 0                      Finance: 0
Brawl: 0                Etiquette: 0              Investigation: 0
Empathy: 0
          Firearms: 0              Law: 0
Expression: 0       Larceny: 0                Medicine: 0
Intimidation: 0    Melee: 0                   Occult: 0
Leadership: 0       Performance: 0      Politics: 0
Streetwise: 0       Stealth: 0                 Science: 0
Subterfuge: 0      Survival: 0               Technology: 0


21 Freebies

Merits:


Flaws:


Backgrounds(5):


Experience:

Disciplines(3):


Virtues(7):            Traits:                 Health:
Courage:               Humanity:         Bruised: -0
Temp: 0                 Temp: 0               Hurt: -1
Perm: 0                 Perm: 0               Injured: -1
                                                             Wounded: -2
Conscience:        Blood Points:    Mauled: -2
Temp: 0                 Temp: 0              Crippled: -5
Perm: 0                 Perm: 0              Incapacitated: --

Self-Control:       Willpower:        
Temp: 0                 Temp: 0            
Perm: 0                 Perm: 0           

Gear:



Age:          Height:         Weight:
Eyes:        Hair:            Birth Marks:
Tattoo:     Scars:

Background:


XP Cost:

New Ability: 3
New Path(Necromancy/Thaumaturgey): 7
New Discipline: 10
Attribute: Current * 4
Ability: Current * 2
Clan Discipline: Current * 5**
Other Discipline: Current * 7**
Secondary Path(Necromancy/Thaumaturgey): Current * 4
Virtue: Current * 2***
Humanity: Current * 2
Willpower: Current

**: Caitiff have no Clan or Other Disciplines, cost is * 6.
***: Raising Virtue does not raise Humanity or Willpower.

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