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KIN-FOLK CREATION

Kin-folk, be they wolf or human, are the backbone to the Garou community.  They are, simply put, the breeding stock that are used in hopes of creating more Garou for the fight against the wyrm.  They are treated with kindness in most Tribes and are kept out of harms way.  This is not to say they do not get into trouble anyway.  On this page you will find a guide to create your Werewolf.  Take your time making the character and submit your best work.

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We would like it if you took a moment to go over your character concept with one of the STs to make sure that the concept will fit with the setting before you take the time to fill out a sheet and do all the work in making a character for the setting.

We use Werewolf the Apocalypse 20th Anniversary for creation of characters within Ossory.  Please review this, if you have any questions ask one of the STs for assistance.  However, we hope this guide will spell everything out for you in an easy to understand fashion.

Kin-Folk - Step 1

Concept

Name, Age, Date of Birth, Place of Birth... Life... Enlightenment

This is rather self explanatory.​  Each of these helps you place your character in the world and to create a well rounded background and thought process when working the rest of your character up.​

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Note:  Within Ossory all characters have to be at least 17 years old, Ireland's AoC.  This means no children.  If you submit a character that is a child you will be denied without explanation.

Concept: You will need to think on a concept about your character. This is who the character is and what they do.

Concepts vary greatly in basis.  Some people are Mobsters, others are Doctors.  Some are angels while others are demons inside.  It is endless.  You simply need to come up with who you want your character to be.  You can speak to an ST and delve into who the character is and have assistance building who he/or she is.  Just remember, this is a character that has a life of its own.  Its always best to create characters that are NOT ourselves.

Nature and Demeanor

These are personality archtypes that help explain who your character is inside and out. 

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​The Nature of your character is the true personality, what inside.  The Demeanor is the face they present for all to see. In some cases it is not unheard of for these to be the same, either way choose carefully and have fun.

 

The Archtypes are found in the V20, M20 or W20 book.  They can also be found on our archtypes page.

Tribe & Tribe Affiliation

You need to take a moment and think about what Tribe your kin-folk belongs to.  Depending on the tribe is how the Kin-folk is treated and some of the backgrounds available.

 

Also, while thinking about what Tribe they belong to: is the Kin-folk affiliated with any of them?  Including his or her own?  Does he or she know anything about Garou?  Not all Kin-folk are raised among Garou, some have no clue who or what they are.

Character History

This is the meat and potatoes of your character.  It is what all the rest of "Step 1" has been preparing you for.  This is who your character is.  How they grew up.  What drives them and what makes them run screaming to the hills.

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We ask that you take your time and think about this.  Where your character comes from greatly influences your sheet and how it will look (not the other way around).  It also greatly influences what merits and flaws they will have. 

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Note: If you have difficulty with this please see our "Biography Help!" page; it will give you some more questions to trigger your thought process.

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Note: If you are writing a long background a timeline is preferable at the beginning to give a character at a glance.

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Note: Do not go crazy with your concept.  Too outlandish will be denied with no explanation.  Don't make us bang shake our heads and go "WTF-Mate?"

    Ex: Former Technocrat Lab Tech, Hunted by the Sabbat, Secretly Kinfolk, turned Vampire Blood Dolly

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Kin-Folk - Step 2

This is where you'll start to fill out your sheet.

Kin-Folk Attributes (6/4/3)

Physical/Mental/Social

This is where you decide what is most important to your character.  Then, what is just a little less important.  And, finally, what your character doesn't really focus on.

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  • Ex. A body guard will likely not bother with Social.  And, Mental and Physical would be a toss up depending on what the character wants to focus on.

  • Ex. A Scientist would likely not care about their looks, where as their intelligence would be off the charts as well as their dexterity.

  • Ex. A socialite would likely not care much about her brains and would focus on her looks and her ability to get things with said looks.​

 

Attributes can be found on page in the W20 Book.  They can also be found on our attribute page.

Kin-Folk Abilities (11/7/4)

Talents/Skills/Knowledges

Characters have abilities that lay within the different attributes.  However, they do not correspond directly by column.  You need to pick which group of abilities your character will focus on (at least at start) and then the second, and finally the third.

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  • Ex.  A doctor will focus more on Knowledges.

  • Ex.  A fighter will focus more on Talents.​

  • Ex.  A sneak-thief will focus more on Skills.

 

A listing of abilities can be found in the W20 book.  They can also be found on our abilities page.

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Note: If you do not take Academics your character has no learned knowledge from books.

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Note: You cannot purchase an ability over 3 points without ST approval.

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Note: Secondary Abilities are available.  Research them and get ST approval before placing them on your sheet.

Advantages

Backgrounds (5)

​This is how you explain how your character influences the world.  How much money he has.  How famous she is.  What contacts he has.  What allies.  It simply helps balance your character out further.

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Note: If your character does not have Resources your character does not have income or anyway to pay for stuff.

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Note: Wolf-Kin are  under the same restriction set under the Red Talon guidelines.

 

Allowed Backgrounds

Allies, Ancestors, Contacts, Cultist Allies (Shadow Lord only), Equipment, Favours, Fate, Influence, Numen, Mentor, Pure Breed, Renown, Resources and Touched.


Banned Backgrounds

Familiar Spirit, Fetish, Kinfolk, Past Life, Rites, Rituals, Spirit Heritage, Spirit Network, Totem, Treasure and Years.

 

Advantages can be found within the W20 Book.  They can also be found in our advantages page.

Willpower

Record the base three (3) Willpower.  You can up this with freebie points later.

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Kin-Folk - Step 3

Merits and Flaws

Merits and Flaws help flesh a character out.

At this point you can add, but are not required to do so, merits and flaws to your character sheet.  Flaws can be used to gain more freebies, where as merits cost freebies.

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Choose carefully!  We expect you to play these merits and flaws out!

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Please review our merits and flaws page for the merits and flaws that are approved.

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Note: If you spend merits and flaws we suggest you balance them out at 7 points in each.

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Note: Only the first 7 freebies earned by flaws can be used toward freebies, if you have an excess of 7 spendable freebies (after balancing) you cannot spend the excess.

  • Ex.  You buy 9 flaws, no merits: you can only use 7 flaw earned freebies.  Two of those flaw points give you nothing other than a cool flaw.

  • Ex. You buy 10 flaws, 7 merits: you cannot use extra 3 points.  The 7 in merits balanced out.

  • Ex. You buy 7 flaws, 3 merits: you can use 4 points as freebies.

Other Important Information!

Step 1 Information

Starting characters can have no more than 3 dots in regards to combat of any type. The characters can earn the 4th dot (and as such official expertise), and their specialty through roleplay, not simply buying it during their initial creation.

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  • In Attributes : Strength, Dexterity, Stamina and Perception.

  • In Abilities : Awareness, Athletics, Brawl, Dodge, Firearms, Melee and Stealth.

 

Starting characters can have no more than 3 dots in regards to Traits that are the result of intense one-on-one training, or that require specific classes such as in a school. The characters can earn the 4th dot (and as suchofficial expertise), and their specialty through roleplay, not simply buying it during their initial creation.

   

  • In Abilities : Drive, Computers, Investigation, Law, Linguistics, Medicine, Occult, Science

Gnosis, Gifts, and Numina

Kinfolk can, rarely, have Gnosis and they can also learn gifts. Only about 1 out of every 200 Kin have it.

 

Gnosis can be purchased at character creation with the Gnosis Merit.

 

For Gifts, their first can be from another Breed/Auspice/Tribe for X10 instead of X20 experience. However any gift learned thereafter from another Breed/Auspice/Tribe costs the normal amount of experience.

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Note: This must be acquired during the game (if the Storyteller permits) with roleplaying and experience points only.

 

***NUMINA IS NOT ALLOWED*** This may be revisited once it has been written for 20th Anniversary, but for now, no new characters will be allowed to choose it.

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Kin-Folk - Step 4

Finishing Touches

Spending Freebies

As a Kin-Folk you get 21 Freebies to spend.  These points are used to purchase extra dots in anything on your sheet.  To the right is a list of how much each dot will cost you depending on where you want to spend it.

 

Note: You can't use freebie points to purchase Gifts; these must be acquired during the game (if the Storyteller  permits) with role-playing and experience points.

Equipment

Equipment is anything from Havens (where you live), to cars, or even what weapons you carry around.

 

Please look at our ​equipment page​ for more information on equipment and how much it costs.

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Now all you have to do is submit your character to rpossory@gmail.com and wait for a reply!  Remember to attach your background and any pictures you may have to go with the character!
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