
Mage Information
Mages are the wizards and will-workers of the World of Darkness. Often feared for what they can do: Change reality to fit what they want. They do so at a cost though. If Reality rejects what they want it to be it can have dire consequences. Some are minor, an injury, a headache, but it can also kill the Mage if he's too vulgar with his magick.
Traditions
Akashayana/Akashic Brotherhood - Masters of the mind, the body, and the spirit through strict discipline.
Affinity Spheres: Mind or Life
Celestial Chorus - They are the singers that gave a human Voice to the Divine Song
Affinity Spheres: Prime, Forces, or Spirit
Cult of Ecstasy/Sahajiya - Seers who use sacred, often sexual, experiences to work around the limitations of the human mind.
Affinity Spheres: Time, Life, or Mind
Dreamspeakers/Kha'vadi - They protect the Spirit Ways and the Earthly cultures that are long forgotten or sold to the highest bidder.
Affinity Spheres: Spirit, Forces, Life, or Matter
Euthanatoi/Chakravanti - They purge corruption and release others from their suffering.
Affinity Spheres: Entropy, Life, or Spirit
Order of Hermes - They are masters of High Magick and Elemental Arts.
Affinity Sphere: Forces
Society of Ether/Sons of Ether - They keep the scientific ways alive.
Affinity Spheres: Matter, Forces, or Prime
Verbena - The witches and worlocks working more with Nature than the others.
Affinity Spheres: Life or Forces
Virtual Adepts - They're the hackers and the computer geeks, the newest of the Traditions.
Affinity Spheres: Correspondence/Data or Forces
Essence
Dynamic - Passion, progress, and change are what you're all about.
Static - A rock of unchanging stability.
Primordial - Mysterious and elusive, primal.
Questing - Wandering, always dreaming of new things.