
Equipment
While we don't use costs for equipment please keep in mind to make it make sense for the character, and be prepared to explain how your character came about what he or she has. As always STs reserve the right to deny any equipment purchased that they believe your character could not have come across.
NOTE: If it is not on the sheet the char does not have it!
Havens
Havens are where your character lives. This can be any location within the areas described below. Remember, however, that your character will only live in an area that makes sense with the amount of resources your character currently has. You can also upgrade as your character gains resources.

Lower Class Neighborhoods
Lower Class Neighborhoods represent the small areas of big cities that have been forgotten. For the most part they are well hidden ghettos and tenements that people try to forget.

Middle Class Neighborhoods
Middle Class Neighborhoods are your run of the mill "blue-collar" areas. The residents of middle class neighborhoods have just enough that they often don't "need" for anything in particular, and can get away to see the sites and have a little bit of extra money to play around with.

Upper Class Neighborhoods
Upper Class Neighborhoods are the gated communities and original estates that are scattered across landscape. It takes true wealth to own a piece of property in these areas, and your neighbors are likely to be world famous. These places can include Castles.

​Haven Accesories
Even the most primitive of residences boast some form of protection, especially if the home has something of value to steal. Each grants a modifier to the difficulty to break in.
Dummy System +1​
Basic System +2​
Intermediate System +3​
Advanced System +4​
Cutting Edge System +5
Melee Weapons
Below is a list of melee weapons. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).
​
Melee weapons are weapons used with hands. These weapons use dex+melee; and their damage is whatever the weapon says it is plus your overage.
Note: For more information on combat, please ask an ST.

​Blunt Weapons​
Brass Knuckles
- 
Dmg: 1B
 - 
Size: 1P
 - 
Durability: 3
 - 
Notes: Uses Brawl instead of melee/weaponry
 
Club (Wooden)
- 
Dmg: 2B
 - 
Size: 2
 - 
Durability: -
 - 
Notes: -
 
Escrima Sticks
- 
Dmg: -1B/1-B
 - 
Size: 2S
 - 
Durability: 1/2
 - 
Notes: Damage varies by type
 
Iron Fan
- 
Dmg: 0B
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: +1 Defense with Weaponry Dodge​​
 
Mace (Metal)
- 
Dmg: 3B
 - 
Size: 2L
 - 
Durability: 3
 - 
Notes: -
 
Maul
- 
Dmg: 4B
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: Two-Handed​​​
 
Morningstar
- 
Dmg: 3L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: -​​
 
Nightstick (TMFA)
- 
Dmg: 2B
 - 
Size: 2J
 - 
Durability: 2
 - 
Notes: +1 defense​​​
 
Nunchaku
- 
Dmg: 1B
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: -1 without Dex 3​​
 
Quarterstaff
- 
Dmg: 2B
 - 
Size: 4N
 - 
Durability: 1
 - 
Notes: +1 defense, two-handed
 
Sap
- 
Dmg: 1B
 - 
Size: 1
 - 
Durability: 3
 - 
Notes: Knockout / Stun (Stamnia)
 
Shakuhachi Flute
- 
Dmg: 0B
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: +1 to some Wits+Expression
 
Sledgehammer
- 
Dmg: 2B
 - 
Size: 3N
 - 
Durability: 2
 - 
Notes: 9-again
 
Telescopic Baton
- 
Dmg: 3B
 - 
Size: 2J
 - 
Durability: 3
 - 
Notes: Collapse to size 1S
 
War Hammer
- 
Dmg: 5B/4L
 - 
Size: 4N
 - 
Durability: 3
 - 
Notes: Armor Piercing 1 (Lethal only), -3 if used to attack on next turn
 
Wooden Club
- 
Dmg: 2B​
 - 
Size: 2J
 - 
Durability: 1
 - 
Notes: -​
 

Knives
Bowie Knife
- 
Dmg: 1L
 - 
Size: 1J
 - 
Durability: 4
 - 
Notes: +1 to some Craft rolls
 
Combat Knife
- 
Dmg: 1L
 - 
Size: 1J
 - 
Durability: 3
 - 
Notes: -
 
Qatar Punch Dagger
- 
Dmg: 2L
 - 
Size: 1J
 - 
Durability: 3
 - 
Notes: Uses Brawl instead of Melee/Weaponry
 
Keris
- 
Dmg: 1L
 - 
Size: 2K
 - 
Durability: 3
 - 
Notes: Without specialty, does 1L instead
 
Khukri
- 
Dmg: 2L
 - 
Size: 2J
 - 
Durability: 3
 - 
Notes: 9-again on targeted attacks
 
Knife
- 
Dmg: 1L
 - 
Size: 1
 - 
Durability: -
 - 
Notes: -
 
Main Gauche
- 
Dmg: 1L
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: Defense +1 if used with another weapon
 
Pocket Knife
- 
Dmg: -1L
 - 
Size: 1P
 - 
Durability: 2
 - 
Notes: Fragile 3, +1 to some Craft rolls
 
Rondel Dagger
- 
Dmg: 1L
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: Armor Piercing 1, +2 on surprise attacks
 
Switchblade
- 
Dmg: 0L
 - 
Size: 1P
 - 
Durability: 3
 - 
Notes: -
 

Swords
Bastard Sword
- 
Dmg: 3/4L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: One/Two Handed, Strength 4/3
 
Curved Sword
- 
Dmg: 3L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: +1 when in a position of height
 
Fencing Sword
- 
Dmg: 1L
 - 
Size: 2L
 - 
Durability: 3
 - 
Notes: Armor Piercing 1
 
Fish-Spine Sword
- 
Dmg: 1L
 - 
Size: 2L
 - 
Durability: 1
 - 
Notes: 9-again
 
Gladius
- 
Dmg: 2L
 - 
Size: 2S
 - 
Durability: 3
 - 
Notes: -
 
Greatsword
- 
Dmg: 4L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: Two-Handed
 
Halberd
- 
Dmg: 4L
 - 
Size: 4N
 - 
Durability: 3
 - 
Notes: +1 defense, min Str 3, two-handed
 
Katana
- 
Dmg: 3L
 - 
Size: 2L
 - 
Durability: 4
 - 
Notes: Increase Durability
 
Longsword
- 
Dmg: 3L
 - 
Size: 2L
 - 
Durability: 3
 - 
Notes: -
 
Machete
- 
Dmg: 2L
 - 
Size: 2J
 - 
Durability: 3
 - 
Notes: -
 
Rapier
- 
Dmg: 2L
 - 
Size: 2L
 - 
Durability: 3
 - 
Notes: Armor Piercing 1
 
Sword
- 
Dmg: 3L
 - 
Size: 2
 - 
Durability: -
 - 
Notes: -
 
Sword-Cane
- 
Dmg: 2B/L
 - 
Size: 2L
 - 
Durability: 3
 - 
Notes: While sheathed does bashing.
 
Wakizashi
- 
Dmg: 2L
 - 
Size: 2S
 - 
Durability: 4
 - 
Notes: -
 
Zweihander
- 
Dmg: 4L
 - 
Size: 4N
 - 
Durability: 3
 - 
Notes: 9-Again
 

Axes
Axe (Small)
- 
Dmg: 2L
 - 
Size: 1
 - 
Durability: -
 - 
Notes: -
 
Axe (Large)
- 
Dmg: 3L
 - 
Size: 3
 - 
Durability: -
 - 
Notes: Two-Handed, 9-again
 
Battle-Axe
- 
Dmg: 3L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: -
 
Crash Axe
- 
Dmg: 2L
 - 
Size: 2L
 - 
Durability: 4
 - 
Notes: -
 
Fire-Axe
- 
Dmg: 3L
 - 
Size: 3N
 - 
Durability: 2
 - 
Notes: Two-Handed
 
Greataxe
- 
Dmg: 5L
 - 
Size: 4
 - 
Durability: -
 - 
Notes: Two-Handed, 9-again
 
Hatchet
- 
Dmg: 1L
 - 
Size: 1S
 - 
Durability: 2
 - 
Notes: -
 
Ice Axe
- 
Dmg: 2L
 - 
Size: 2J
 - 
Durability: 1
 - 
Notes: Armor Piercing 1
 
War Axe
- 
Dmg: 5L
 - 
Size: 4N
 - 
Durability: 3
 - 
Notes: -
 

Polearms
Bayonet
- 
Dmg: 2L
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: Does only 1L if unmounted
 
Naginata
- 
Dmg: 3L
 - 
Size: 4N
 - 
Durability: 2
 - 
Notes: +1 defense, Two-Handed
 
Scythe
- 
Dmg: 2L
 - 
Size: 4N
 - 
Durability: 2
 - 
Notes: +1 defense
 
Spear
- 
Dmg: 3L
 - 
Size: 4N
 - 
Durability: 2
 - 
Notes: Two-Handed, Defense +1 against unarmed
 
Trident
- 
Dmg: 4L
 - 
Size: 4N
 - 
Durability: 3
 - 
Notes: +1 defense, two-handed
 

Chain
Chain (Basic)
- 
Dmg: 1B
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: Sometimes improvised
 
Flail
- 
Dmg: 3B/L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: Leathal if spiked, -1 without Dex 3, ignore shields
 
Kusari Gama
- 
Dmg: 2B/L
 - 
Size: 2N
 - 
Durability: 3
 - 
Notes: -2 without Fighting Style: Chain Weapons
 
Kyoketso Shogi
- 
Dmg: 1B/L
 - 
Size: 3N
 - 
Durability: 2
 - 
Notes: -2 without Fighting Style: Chain Weapons
 
Maniriki Gusari
- 
Dmg: 2B
 - 
Size: 1L
 - 
Durability: 3
 - 
Notes: -2 without Fighting Style: Chain Weapons
 
Poi
- 
Dmg: 0B
 - 
Size: 1S
 - 
Durability: 3
 - 
Notes: +1 defense, Trio attack, Two-Handed
 

Improvised
Chainsaw
- 
Dmg: -2L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: 8-again, +1 defense
 
Chainsaw (High End)
- 
Dmg: -1L
 - 
Size: 4
 - 
Durability: -
 - 
Notes: 8-again, +1 Defense
 
Keys
- 
Dmg: -1L/1B
 - 
Size: 0
 - 
Durability: 1
 - 
Notes: Slash
 
Stake
- 
Dmg: 1L
 - 
Size: 1S
 - 
Durability: 1
 - 
Notes: See rules in V20 for staking vampire
 
Straight-Razor
- 
Dmg: 0L
 - 
Size: 0
 - 
Durability: 1
 - 
Notes: With a killing blow: victim gains one Lethal per minute. If victim at full Lethal: 2 Agg per minute
 

Misc
Bagh-Nakh
- 
Dmg: 1L
 - 
Size: 1P
 - 
Durability: 3
 - 
Notes: Uses Brawl instead of Melee/Weaponry
 
Catch Pole
- 
Dmg: 0B
 - 
Size: 3N
 - 
Durability: 2
 - 
Notes: Can be used to Grapple opponents with Weaponry instead of Brawl
 
Fakir's Horns
- 
Dmg: -1L
 - 
Size: 3N
 - 
Durability: 3
 - 
Notes: +1 Defense with Weaponry Dodge
 
Nail Gun
- 
Dmg: 0L
 - 
Size: 2J
 - 
Durability: 3
 - 
Notes: Strength+Firearms, if successful 1 automatic Lethal
 
Strangle Wire
- 
Dmg: 2L
 - 
Size: 1P
 - 
Durability: 2
 - 
Notes: Grapple, then apply wire (str+weaponry/melee-3, no defense)
 
Stun Gun
- 
Dmg: 0
 - 
Size: 1P
 - 
Durability: 3
 - 
Notes: Dex+Weaponry/melee, success on attack count as penalties against next roll, target goes unconcious if cumulative penalty exceeds size.
 
Whip
- 
Dmg: 1B/0L
 - 
Size: 2J
 - 
Durability: 1
 - 
Notes: Dex+Weaponry/Melee, -3 to disarm opponent
 
Ranged Weapons
Below is a list of ranged weapons. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed). See below for ammunition for ranged weapons.
​
Ranged weapons are weapons used with hands via aiming at an object. These weapons use dex+firearms; and their damage is whatever the weapon says it is plus your overage.
Note: For more information on combat, please ask an ST.

Revolvers
Revolver, Light
- 
Dmg: 2L
 - 
Range: 20/40/80
 - 
Clip: 6
 - 
Str: 2
 - 
Size: 1​
 - 
Notes: -
 
Revolver, Heavy
- 
Dmg: 3L
 - 
Range: 35/70/140
 - 
Clip: 6
 - 
Str: 3
 - 
Size: 1
 - 
Notes: -
 
.22 LR
- 
Dmg: 1L
 - 
Range: 5/10/20
 - 
Clip: 6
 - 
Str: 0
 - 
Size: 1P​
 - 
Notes: -
 
.38 Special
- 
Dmg: 2L
 - 
Range: 20/40/80
 - 
Clip: 6
 - 
Str: 1
 - 
Size: 1S
 - 
Notes: -
 
.357 MagnumRevolver, Light
- 
Dmg: 3L
 - 
Range: 30/60/120
 - 
Clip: 6
 - 
Str: 2
 - 
Size: 1S​
 - 
Notes: -
 
.44 Magnum
- 
Dmg: 3L
 - 
Range: 35/70/140
 - 
Clip: 6
 - 
Str: 3
 - 
Size: 2J
 - 
Notes: 9-again
 

Autoloaders
Pistol, Light
- 
Dmg: 2L
 - 
Range: 20/40/80
 - 
Clip: 17+1
 - 
Str: 2
 - 
Size: 1​
 - 
Notes: -
 
Pistol, Heavy
- 
Dmg: 3L
 - 
Range: 30/60/120
 - 
Clip: 7+1
 - 
Str: 3
 - 
Size: 1
 - 
Notes: -
 
Holdout
- 
Dmg: 1L
 - 
Range: 5/10/20
 - 
Clip: 6+1
 - 
Str: 1
 - 
Size: 1P​
 - 
Notes: -
 
9mm Luger
- 
Dmg: 2L
 - 
Range: 20/40/80
 - 
Clip: 15+1
 - 
Str: 2
 - 
Size: 1S
 - 
Notes: -
 
.40 S&W
- 
Dmg: 2L
 - 
Range: 25/50/100
 - 
Clip: 12+1
 - 
Str: 2
 - 
Size: 1S​
 - 
Notes: 9-Again
 
.45 ACP
- 
Dmg: 3L
 - 
Range: 30/60/120
 - 
Clip: 8+1
 - 
Str: 2
 - 
Size: 1S
 - 
Notes: -
 

Rifles
Rifle
- 
Dmg: 5L
 - 
Range: 200/400/800
 - 
Clip: 5+1
 - 
Str: 2
 - 
Size: 3​
 - 
Notes: Two-handed
 
Plinking Rifle
- 
Dmg: 1L
 - 
Range: 30/60/120
 - 
Clip: 5+1
 - 
Str: 1
 - 
Size: 2N
 - 
Notes: -
 
Target Rifle
- 
Dmg: 4L
 - 
Range: 150/300/600
 - 
Clip: 5+1
 - 
Str: 2
 - 
Size: 3​
 - 
Notes: -
 
Hunting Rifle
- 
Dmg: 4L
 - 
Range: 200/400/800
 - 
Clip: 4+1
 - 
Str: 2
 - 
Size: 3
 - 
Notes: 9-again
 
Sniper Rifle
- 
Dmg: 4L
 - 
Range: 250/500/1000
 - 
Clip: 10+1
 - 
Str: 2
 - 
Size: 3​
 - 
Notes: 9-again
 
Big-Game Rifle
- 
Dmg: 5L
 - 
Range: 250/500/1000
 - 
Clip: 3+1
 - 
Str: 3
 - 
Size: 3
 - 
Notes: Str 5 required, if not properly braced and causes recoil
 
​
Anti-Material Rifle
- 
Dmg: 5L
 - 
Range: 300/600/1200
 - 
Clip: 5+1
 - 
Str: 3
 - 
Size: 4
 - 
Notes: Causes recoil if not properly braced, 8-again, Armor Piercing 6
 

Submachine Guns
SMG, Smallifle
- 
Dmg: 2L
 - 
Range: 25/50/100
 - 
Clip: 30+1
 - 
Str: 2
 - 
Size: 1​
 - 
Notes: Autofire
 
SMG, Large
- 
Dmg: 3L
 - 
Range: 50/100/200
 - 
Clip: 30+1
 - 
Str: 3
 - 
Size: 2
 - 
Notes: Two-Handed, Autofire
 
9mm Luger
- 
Dmg: 2L
 - 
Range: 30/60/120
 - 
Clip: 32+1
 - 
Str: 2 (2/3/4)
 - 
Size: 2L​
 - 
Notes: -
 
9mm Luger (Machine Pistol)
- 
Dmg: 2L
 - 
Range: 20/40/80
 - 
Clip: 20+1
 - 
Str: 2 (3/4/5)
 - 
Size: 1J
 - 
Notes: -
 
.45 ACP
- 
Dmg: 3L
 - 
Range: 30/60/120
 - 
Clip: 30+1
 - 
Str: 2 (2/3/4)
 - 
Size: 2N​
 - 
Notes: -
 

Assault Rifles
Assault Rifle
- 
Dmg: 4L
 - 
Range: 150/300/600
 - 
Clip: 42+1
 - 
Str: 3
 - 
Size: 3​
 - 
Notes: Two-Handed, Autofire
 
5.56mm AR
- 
Dmg: 4L
 - 
Range: 150/300/600
 - 
Clip: 30+1
 - 
Str: 2 (2/3/4)
 - 
Size: 3
 - 
Notes: -
 
5.56mm Bullpup AR
- 
Dmg: 4L
 - 
Range: 150/300/600
 - 
Clip: 30+1
 - 
Str: 2 (2/3/4)
 - 
Size: 2L​
 - 
Notes: -
 
7.62mm AR
- 
Dmg: 4L
 - 
Range: 200/400/800
 - 
Clip: 20+1
 - 
Str: 3 (3/4/5)
 - 
Size: 2
 - 
Notes: 9-again
 

Shotguns
Shotgun
- 
Dmg: 4L
 - 
Range: 20/40/80
 - 
Clip: 5+1
 - 
Str: 3
 - 
Size: 2​
 - 
Notes: Two-Handed, 9-again
 
Break-Action
- 
Dmg: 4L
 - 
Range: 20/40/80
 - 
Clip: 2
 - 
Str: 3
 - 
Size: 3
 - 
Notes: 9-again
 
Lever-Action
- 
Dmg: 4L
 - 
Range: 20/40/80
 - 
Clip: 2+1
 - 
Str: 3
 - 
Size: 3​
 - 
Notes: 9-again
 
Pump-Action
- 
Dmg: 4L
 - 
Range: 20/40/80
 - 
Clip: 8+1
 - 
Str: 3
 - 
Size: 3
 - 
Notes: 9-again
 
Semi-Automatic
- 
Dmg: 4L
 - 
Range: 20/40/80
 - 
Clip: 5+1
 - 
Str: 3
 - 
Size: 3​
 - 
Notes: 9-again
 

Machine Guns
SAW
- 
Dmg: 4L
 - 
Range: 175/350/700
 - 
Clip: 200
 - 
Str: 3/4/5
 - 
Size: 3​
 - 
Notes: -
 
GPMG
- 
Dmg: 4L
 - 
Range: 250/500/1000
 - 
Clip: 100
 - 
Str: 4/4/5
 - 
Size: 4
 - 
Notes: 9-again
 
HMG
- 
Dmg: 5L
 - 
Range: 300/600/1200
 - 
Clip: 50
 - 
Str: 3/3/4
 - 
Size: 5​
 - 
Notes: 8-again
 

Thrown
Dart
- 
Dmg: -1L
 - 
Range: Aero
 - 
Clip: -
 - 
Str: 1
 - 
Size: 1P​
 - 
Notes: 10s not re-rolled
 
Hatchet
- 
Dmg: 1L
 - 
Range: Thrown
 - 
Clip: -
 - 
Str: 2
 - 
Size: 1J
 - 
Notes: Can deal bashing instead
 
Javelin, Combat
- 
Dmg: 3L
 - 
Range: Aero
 - 
Clip: -
 - 
Str: 2
 - 
Size: 2N​
 - 
Notes: -
 
Javelin, Competition
- 
Dmg: 2L
 - 
Range: Thrown x 4
 - 
Clip: -
 - 
Str: 2
 - 
Size: 2N
 - 
Notes: -
 
Knife
- 
Dmg: 1L
 - 
Range: Aero
 - 
Clip: -
 - 
Str: 2
 - 
Size: 1P​
 - 
Notes: -
 
Shuriken
- 
Dmg: -1L
 - 
Range: Aero
 - 
Clip: -
 - 
Str: 1
 - 
Size: 1P
 - 
Notes: 10s not re-rolled
 

Mounted
M158 Launcher
- 
Dmg: -2L+10
 - 
Range: 125/250/500
 - 
Clip: 7
 - 
Str: -
 - 
Size: -​
 - 
Notes: Blast Area/Force 3, Knockdown, Armor Piercing 12
 
Minigun
- 
Dmg: 5L/6L
 - 
Range: 250/500/1000
 - 
Clip: 750
 - 
Str: -
 - 
Size: -​
 - 
Notes: Autofire, Armor Piercing, 9-again, multi-barrel does 6L
 

​Misc
Atlatl
- 
Dmg: 4L
 - 
Range: Thrown x 5
 - 
Clip: 1
 - 
Str: 2
 - 
Size: 3​
 - 
Notes: -
 
Balistic Knife
- 
Dmg: 1L
 - 
Range: 2/5/10
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 1J
 - 
Notes: 9-again
 
BB Gun, pistol
- 
Dmg: 0B
 - 
Range: 5/10/20
 - 
Clip: 50
 - 
Str: 1
 - 
Size: 1S
 - 
Notes: Cannot deal more than 1B or reduce target to fewer health than Size
 
BB Gun, Rifle
- 
Dmg: 0B
 - 
Range: 10/20/40
 - 
Clip: 300
 - 
Str: 1
 - 
Size: 1L
 - 
Notes: Cannot deal more than 1B or reduce target to fewer health than Size
 
Blowgun
- 
Dmg: 0L
 - 
Range: -
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 2N
 - 
Notes: Rolls Dex+Ath, Range equal to 2(Size+Sta+Ath)
 
Bow
- 
Dmg: Str
 - 
Range: -
 - 
Clip: 1
 - 
Str: -
 - 
Size: -
 - 
Notes: Rolls Dex+Ath, Two-Handed, Range equal to 3(Str+Size+Ath), Strength penalties are doubled.
 
Bow, Compound
- 
Dmg: Strength+1
 - 
Range: -
 - 
Clip: -
 - 
Str: -
 - 
Size: -​
 - 
Notes: Two-Handed, Rolls Dex+Ath, Range equal to 4(Str+Size+Ath)
 
Crossbow
- 
Dmg: 3L
 - 
Range: 40/80/160
 - 
Clip: 1
 - 
Str: 3
 - 
Size: 3
 - 
Notes: Two-Handed, Slow to reload, Armor Piercing 2
 
Crossbow, Hand
- 
Dmg: 1L
 - 
Range: 15/30/60
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 2N
 - 
Notes: Can use Athletics or Firearms, Requires 2 turns to reload, Armor Piercing 1
 
Dart Gun, Pistol
- 
Dmg: 0
 - 
Range: 10/20/40
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 2L
 - 
Notes: Only deals 1L to targets Size 2 or less, otherwise, no damage
 
Dart Gun, Rifle
- 
Dmg: 1
 - 
Range: 25/50/100
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 3
 - 
Notes: Only deals 1L to targets Size 2 or less, otherwise, deals no damage
 
Flare Gun
- 
Dmg: 1L
 - 
Range: 20/40/80
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 1S
 - 
Notes: Max of 4 damage
 
Sling
- 
Dmg: 2L
 - 
Range: Thrown x 3
 - 
Clip: 1
 - 
Str: 2
 - 
Size: 1P​
 - 
Notes: Two-Handed, Rolls Dex+Ath
 
Ranged Stun Gun
- 
Dmg: -1
 - 
Range: 1/3/7
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 1S
 - 
Notes: Deals 1B regarless of successes, until removed stun gun attacks can still be made
 
Slingshot
- 
Dmg: 0B
 - 
Range: 5/10/20
 - 
Clip: 1
 - 
Str: 1
 - 
Size: 1S
 - 
Notes: Cannot deal more than 1B, Rolls Athletics
 
Spear Gun
- 
Dmg: 3L
 - 
Range: 15/30/60
 - 
Clip: 1
 - 
Str: 2
 - 
Size: 2L
 - 
Notes: Two turns to reload, range only applies underwater
 
Ammunition
Below is a list of ammunition. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).
​
Ammunition modifies the damage dealt, the range, and sometimes adds to the Armor Peircing qualities of the weapon. If you do not buy special ammunition from below, you are assumed to be doing the basic amount of damage listed on the Ranged weapons above.
​
​Note: For more information on combat, please ask an ST.

​Arrows
Bodkin
- 
Dmg Mod: -
 - 
Range Mod: Increased by half again
 - 
Notes: Armor Piercing 4
 
Broadhead
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Armor Piercing 2 and +1 against no or soft armor, otherwise -2
 

​Bullets
Armor Piercing (2L or less Handgun)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Armor Piercing 1
 
Armor Piercing (2L w/ 9-again or more Gun)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Armor Piercing 2
 
Armor Piercing (4L or less Rifle)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Armor Piercing 2
 
Armor Piercing (4L w/ 9-again or more Rifle)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Armor Piercing 3
 
Buckshot (Shotgun)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: +1 against 0 durability or armor at short range, range penalties reduced by half, anyone in physical contact w/ target suffers half damage, all targets double durability or armor.
 
Birdshot (Shotgun)
- 
Dmg Mod: -1
 - 
Range Mod: -0/-half/-half
 - 
Notes: Anyone in physical contact w/ target suffers half damage, all targets triple durability or armor
 
Cold Iron
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Normal bullet acts as an Armor Piercing bullet, hollowpoint acts as a normal bullet
 
Flamethrower (Shotgun)
- 
Dmg Mod: +3
 - 
Range Mod: -
 - 
Notes: Autofire base damage 0, max 4 damage
 
Flare (Shotgun)
- 
Dmg Mod: -1
 - 
Range Mod: -half/-half/-half
 - 
Notes: Max 4 damage
 
Frangible (Handgun or Rifle)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: +1 against 0 durability or armor
 
Gold
- 
Dmg Mod: -1
 - 
Range Mod: -
 - 
Notes: All rangers reduced by three-quarters of normal
 
Hollowpoint (Handgun or Rifle)
- 
Dmg Mod: -
 - 
Range Mod: -0/-3/-5
 - 
Notes: +1 against 0 durability or armor, -2 otherwise
 
Riot Control (Handgun or Rifle)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Deals bashing instead of Lethal
 
Riot Control (Shotgun)
- 
Dmg Mod: -
 - 
Range Mod: -
 - 
Notes: Deals bashing instead of Lethal
 
Silver
- 
Dmg Mod: -1
 - 
Range Mod: -
 - 
Notes: -
 

​Shotgun Guages
.410
- 
Dmg Mod: 2L
 - 
Range Mod: -10/-20/-30
 - 
Capacity: +2
 - 
Str Mod: -1
 - 
Notes: 9-again
 
28
- 
Dmg Mod: 2L
 - 
Range Mod: -10/-20/-30
 - 
Capacity: +2
 - 
Str Mod: -1
 - 
Notes: 9-again
 
20
- 
Dmg Mod: 3L
 - 
Range Mod: -5/-10/-15
 - 
Capacity: +1
 - 
Str Mod: -1
 - 
Notes: 9-again
 
16
- 
Dmg Mod: 4L
 - 
Range Mod: -
 - 
Capacity: -
 - 
Str Mod: -
 - 
Notes:
 
10
- 
Dmg Mod: 5L
 - 
Range Mod: +5/+10/+15
 - 
Capacity: -1
 - 
Str Mod: +1
 - 
Notes: -
 
Explosives
Below is a list of explosives. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Explosives are hard to come by. Please take note that if you want some on your sheet you MUST ask ST permission first!
​
​Note: For more information on combat, please ask an ST.

​Exploisives
Incendiary
- 
Throwing Mod: -1
 - 
Blast Radius: 2
 - 
Dmg: 2
 - 
Size: 1
 - 
Notes: Ignites Fire
 
Concussion
- 
Throwing Mod: +2
 - 
Blast Radius: 3
 - 
Dmg: 4
 - 
Size: 1
 - 
Notes: Delivers bashing damage and knockdown
 
Shredding
- 
Throwing Mod: +2
 - 
Blast Radius: 2
 - 
Dmg: 4
 - 
Size: 1
 - 
Notes: -
 
Single Destructive
- 
Throwing Mod: +1
 - 
Blast Radius: 4
 - 
Dmg: 4+
 - 
Size: 1
 - 
Notes: -
 
High Explosive
- 
Throwing Mod: -
 - 
Blast Radius: 20+
 - 
Dmg: 6+
 - 
Size: 1-3
 - 
Notes: Timed Explosive
 

​Grenades
Frag, Standard
- 
Dmg: 2L+3
 - 
Blast Area: 10
 - 
Force: 3
 - 
Size: 1S
 - 
Notes: Knockdown
 
Frag, Heavy
- 
Dmg: 0L+3
 - 
Blast Area: 5
 - 
Force: 3
 - 
Size: 1J
 - 
Notes: 9-again, Knockdown
 
Frag, Stick
- 
Dmg: 3L+2
 - 
Blast Area: 10
 - 
Force: 2
 - 
Size: 1J
 - 
Notes: Knockdown
 
Pipe Bomb
- 
Dmg: 0L+2
 - 
Blast Area: 5
 - 
Force: 2
 - 
Size: 2J
 - 
Notes: Not Aerodynamic
 
Stun
- 
Dmg: 1B+2
 - 
Blast Area: 5
 - 
Force: 2
 - 
Size: 1S
 - 
Notes: Knockdown, Stun
 
Thermite
- 
Dmg: -2L+4
 - 
Blast Area: 5
 - 
Force: 4
 - 
Size: 1J
 - 
Notes: Armor Piercing 8, creates a 4L fire
 
White Phosphorous
- 
Dmg: -2L+4
 - 
Blast Area: 5
 - 
Force: 4
 - 
Size: 1J
 - 
Notes: Armor Piercing 3, Creates a 4L fire and provides substantial concealment
 
Molotov Cocktail
- 
Dmg: -1L+2
 - 
Blast Area: 3
 - 
Force: 3
 - 
Size: 2L
 - 
Notes: Not Aerodynamic, creates a fire
 
Smoke
- 
Dmg: -1
 - 
Blast Area: 10
 - 
Force: -
 - 
Size: 1
 - 
Notes: Provides substantial concealment
 
Tear Gas
- 
Dmg: -1
 - 
Blast Area: 10
 - 
Force: -
 - 
Size: 1J
 - 
Notes: Provides substantial concealment, creates tear gas
 
Toxins
Below is a list of toxins. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Toxins are hard to come by. Please take note that if you want some on your sheet you MUST ask ST permission first!
​
​Note: For more information on combat, please ask an ST.

​Toxins
Ammonia
- 
Application: inhalation
 - 
Toxicity Rating: 3
 
Bleach
- 
Application: ingestion
 - 
Toxicity: 4
 
Cyanide
- 
Application: ingestion/inhalation
 - 
Toxicity Rating: 7
 
Drug/Alcohol Abuse
- 
Application: ingestion/inhalation/injection
 - 
Toxicity Rating: 3-7
 
Salmonella
- 
Application: ingestion
 - 
Toxicity: 2
 
Venom
- 
Application: ingestion/injection
 - 
Toxicity Rating: 3-8
 
Armor
Below is a list of armor. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Armor adds to your characters defense. Some block bashing, others lethal, some bullets. Pay close attention.
​
​Note: For more information on combat, please ask an ST.

​Armor
Bomb Suit
- 
General: 3
 - 
Firearms: 6
 - 
Strength: 3
 - 
Defense: -3
 - 
Speed: -3
 - 
Notes: Once explosion is absorbed drops to 2/3
 
Bulletproof Vest
- 
General: 2
 - 
Firearms: 3
 - 
Strength: 1
 - 
Defense: -1
 - 
Speed: 0
 - 
Notes: Bulletproof
 
Bulletproof Vest Accessories
- 
General: 1
 - 
Firearms: 2
 - 
Strength: 1
 - 
Defense: 0
 - 
Speed: 0
 - 
Notes: Covers a spot not armored by vest (called shots)​
 
​
Chainmail
- 
General: 2
 - 
Firearms: 1
 - 
Strength: 3
 - 
Defense: -2
 - 
Speed: -2
 - 
Notes: -
 
Chainmail (Vanity)
- 
General: 1
 - 
Firearms: 1
 - 
Strength: 3
 - 
Defense: -1
 - 
Speed: -1
 - 
Notes: -
 
Flack Jacket
- 
General: 2
 - 
Firearms: 3
 - 
Strength: 1
 - 
Defense: -1
 - 
Speed: 0
 - 
Notes: Bulletproof
 
Full Riot Gear
- 
General: 3
 - 
Firearms: 4
 - 
Strength: 2
 - 
Defense: -2
 - 
Speed: -1
 - 
Notes: Bulletproof
 
Full Riot Gear+
- 
General: 3
 - 
Firearms: 4
 - 
Strength: 2
 - 
Defense: -2
 - 
Speed: -1
 - 
Notes: Bulletproof; Immune: Armor Piercing
 
Kevlar Jacket (Thin)
- 
General: 1
 - 
Firearms: 2
 - 
Strength: 1
 - 
Defense: 0
 - 
Speed: 0
 - 
Notes: Bulletproof
 
Leather (Hardened)
- 
General: 1
 - 
Firearms: 0
 - 
Strength: 2
 - 
Defense: -1
 - 
Speed: -1
 - 
Notes: -
 
Leather Armor
- 
General: 1
 - 
Firearms: 0
 - 
Strength: 2
 - 
Defense: -1
 - 
Speed: 0
 - 
Notes: -
 
Leather Armor (Hardened)
- 
General: 2
 - 
Firearms: 0
 - 
Strength: 2
 - 
Defense: -1
 - 
Speed: 0
 
Lorica Segmentata
- 
General: 2
 - 
Firearms: 2
 - 
Strength: 3
 - 
Defense: -2
 - 
Speed: -2
 - 
Notes: -
 
Plate Armor
- 
General: 3
 - 
Firearms: 2
 - 
Strength: 4
 - 
Defense: -2
 - 
Speed: -3
 - 
Notes: Penalties increased if not custom fit
 
Reinforced Clothing
- 
General: 1
 - 
Firearms: 0
 - 
Strength: 1
 - 
Defense: 0
 - 
Speed: 0
 - 
Notes: Reinforced Clothing or Reinforced Jacket
 
Sports Equipment​
- 
General: 2​
 - 
Firearms: 0
 - 
Strength: 2
 - 
Defense: -1
 - 
Speed: -1
 - 
Notes: -
 

Shields
Ballistic Armor Wall
- 
Defense: -
 - 
Strength: -
 - 
Notes: Cover (Dura 5, Size 7, Struct 12)
 
Ballistic Sheild
- 
Defense: +2
 - 
Strength: 3
 - 
Notes: Adds significant pen to hit with ranged weapons; armor piercing ranged weapons penetrate without problem.
 
Improvised Sheild
- 
Defense: +1
 - 
Strength: variable
 - 
Notes: Destroyed after absorbing (structure) attacks
 
Medieval Shield
- 
Defense: +2
 - 
Strength: 3
 - 
Notes: -
 
Riot Shield
- 
Defense: +2
 - 
Strength: 2
 - 
Notes: Add full defense against thrown attacks
 
Riot Shield (Electrified)
- 
Defense: +2
 - 
Strength: 2
 - 
Notes: Add full defense against ranged attacks; stun anyone touched by the shield
 
Vehicles
Below is a list of vehicles. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Some Vehicles are expensive. Take note that your character may want a plane, but they don't have the resources to get it. Not everyone is filthy rich.

Passenger Cars
Subcompact Car
- 
Durability: 2
 - 
Size: 8
 - 
Structure: 10
 - 
Acceleration: 13 (18 mph)
 - 
Safe Speed: 95 (65 mph)
 - 
Top Speed: 147 (100 mph)
 - 
Handling: 3
 - 
Occupants: 1+3
 - 
Notes: -
 
Compact Car
- 
Durability: 3
 - 
Size: 9
 - 
Structure: 12
 - 
Acceleration: 15 (20 mph)
 - 
Safe Speed: 103 (70 mph)
 - 
Top Speed: 191 (130 mph)
 - 
Handling: 3
 - 
Occupants: -
 - 
Notes: -
 
Compact Car
- 
Durability: 3
 - 
Size: 9
 - 
Structure: 12
 - 
Acceleration: 15 (20 mph)
 - 
Safe Speed: 103 (70 mph)
 - 
Top Speed: 161 (110 mph)
 - 
Handling: 3
 - 
Occupants: 1+3
 - 
Notes: -
 
Mid-Size Car
- 
Durability: 3
 - 
Size: 12
 - 
Structure: 15
 - 
Acceleration: 14
 - 
Safe Speed: 110 (75 mph)
 - 
Top Speed: 183 (125 mph)
 - 
Handling: 2-3
 - 
Occupants: -
 - 
Notes: -
 
Performance Mid-Size
- 
Durability: 3
 - 
Size: 12
 - 
Structure: 15
 - 
Acceleration: 28 (38 mph)
 - 
Safe Speed: 117 (80 mph)
 - 
Top Speed: 227 (155 mph)
 - 
Handling: 4
 - 
Occupants: 1+3
 - 
Notes: -
 
Full-Size Car
- 
Durability: 3
 - 
Size: 14
 - 
Structure: 17
 - 
Acceleration: 14 (19 mph)
 - 
Safe Speed: 103 (70 mph)
 - 
Top Speed: 176 (120 mph)
 - 
Handling: 2
 - 
Occupants: 1+4
 - 
Notes: -
 
Limousine
- 
Durability: 3
 - 
Size: 19
 - 
Structure: 22
 - 
Acceleration: 10 (14 mph)
 - 
Safe Speed: 81 (55 mph)
 - 
Top Speed: 147 (100 mph)
 - 
Handling: 0
 - 
Occupants: 1+11
 - 
Notes: Costs 1 resource to rent the entire night
 
Police Car
- 
Durability: 3
 - 
Size: 14
 - 
Structure: 17
 - 
Acceleration: 15 (21 mph)
 - 
Safe Speed: 110 (75 mph)
 - 
Top Speed: 213 (145 mph)
 - 
Handling: 3
 - 
Occupants: 1+3
 - 
Notes: Many special notes, see Armory.
 

Sports Cars
Sports Car
- 
Durability: 2
 - 
Size: 10
 - 
Structure: 12
 - 
Acceleration: 20
 - 
Safe Speed: 161 (110 mph)
 - 
Top Speed: 235 (160 mph)
 - 
Handling: 4
 - 
Occupants: -
 - 
Notes: -
 
Muscle Car
- 
Durability: 3
 - 
Size: 12
 - 
Structure: 15
 - 
Acceleration: 26 (35 mph)
 - 
Safe Speed: 110 (75 mph)
 - 
Top Speed: 220 (150 mph)
 - 
Handling: 3
 - 
Occupants: 1+3
 - 
Notes: -
 
Sport Compact
- 
Durability: 3
 - 
Size: 9
 - 
Structure: 12
 - 
Acceleration: 27 (37 mph)
 - 
Safe Speed: 117 (80 mph)
 - 
Top Speed: 213 (145 mph)
 - 
Handling: 4
 - 
Occupants: 1+3
 - 
Notes: -
 
Supercar
- 
Durability: 2
 - 
Size: 10
 - 
Structure: 12
 - 
Acceleration: 37 (50 mph)
 - 
Safe Speed: 132 (90 mph)
 - 
Top Speed: 301 (205 mph)
 - 
Handling: 5
 - 
Occupants: 1+1
 - 
Notes: Penalty to off-roading
 

Light Trucks
Light Pickup Truck
- 
Durability: 3
 - 
Size: 14
 - 
Structure: 17
 - 
Acceleration: 15 (20 mph)
 - 
Safe Speed: 88 (60 mph)
 - 
Top Speed: 154 (105 mph)
 - 
Handling: 1
 - 
Occupants: 1+2
 - 
Notes: -
 
Heavy Pickup Truck
- 
Durability: 3
 - 
Size: 15
 - 
Structure: 18
 - 
Acceleration: 12 (16 mph)
 - 
Safe Speed: 81 (55 mph)
 - 
Top Speed: 132 (90 mph)
 - 
Handling: 0
 - 
Occupants: 1+2
 - 
Notes: -
 
Jeep
- 
Durability: 3
 - 
Size: 13
 - 
Structure: 16
 - 
Acceleration: 9 (12 mph)
 - 
Safe Speed: 88 (60 mph)
 - 
Top Speed: 147 (100 mph)
 - 
Handling: 1
 - 
Occupants: 1+3
 - 
Notes: -
 
Off-Road SUV
- 
Durability: 3
 - 
Size: 15
 - 
Structure: 18
 - 
Acceleration: 12 (17 mph)
 - 
Safe Speed: 96 (55 mph)
 - 
Top Speed: 154 (105 mph)
 - 
Handling: 0
 - 
Occupants: 1+4
 - 
Notes: -
 
Military Tactical Truck
- 
Durability: 4
 - 
Size: 17
 - 
Structure: 21
 - 
Acceleration: 7 (10 mph)
 - 
Safe Speed: 81 (55 mph)
 - 
Top Speed: 117 (80 mph)
 - 
Handling: 0
 - 
Occupants: 1+3
 - 
Notes: -
 
SUV/Pickup Truck
- 
Durability: 3
 - 
Size: 15
 - 
Structure: 18
 - 
Acceleration: 13
 - 
Safe Speed: 103 (70 mph)
 - 
Top Speed: 169 (115 mph)
 - 
Handling: 0
 - 
Occupants: -
 - 
Notes: -
 

Vans
Full-Size Van
- 
Durability: 3
 - 
Size: 16
 - 
Structure: 19
 - 
Acceleration: 8 (11 mph)
 - 
Safe Speed: 81 (55 mph)
 - 
Top Speed: 132 (90 mph)
 - 
Handling: -1
 - 
Occupants: 1+12
 - 
Notes: -
 
Minvan
- 
Durability: 3
 - 
Size: 15
 - 
Structure: 18
 - 
Acceleration: 12 (16 mph)
 - 
Safe Speed: 95 (65 mph)
 - 
Top Speed: 154 (105 mph)
 - 
Handling: 0
 - 
Occupants: 1+7
 - 
Notes: -
 
Delivery Van
- 
Durability: 3
 - 
Size: 17
 - 
Structure: 20
 - 
Acceleration: 7 (9 mph)
 - 
Safe Speed: 73 (50 mph)
 - 
Top Speed: 132 (90 mph)
 - 
Handling: -1
 - 
Occupants: 1+1
 - 
Notes: -
 
Recreational Vehicle
- 
Durability: 3
 - 
Size: 18
 - 
Structure: 21
 - 
Acceleration: 9 (12 mph)
 - 
Safe Speed: 81 (55 mph)
 - 
Top Speed: 117 (80 mph)
 - 
Handling: -1
 - 
Occupants: 1+6
 - 
Notes: With resources 4 may serve as residence
 
Performance SUV
- 
Durability: 3
 - 
Size: 15
 - 
Structure: 18
 - 
Acceleration: 24 (33 mph)
 - 
Safe Speed: 110 (75 mph)
 - 
Top Speed: 242 (165 mph)
 - 
Handling: 3
 - 
Occupants: 1+4
 - 
Notes: -
 
SUV Limousine
- 
Durability: 3
 - 
Size: 20
 - 
Structure: 23
 - 
Acceleration: 10 (13 mph)
 - 
Safe Speed: 81 (55 mph)
 - 
Top Speed: 132 (90 mph)
 - 
Handling: -1
 - 
Occupants: 1+17
 - 
Notes: Two resource dots to rent for a single night
 

Motorcycles (-2 Without Relevant Drive Skill Specialty)
Motorcycle
- 
Durability: 2
 - 
Size: 7
 - 
Structure: 9
 - 
Acceleration: 22
 - 
Safe Speed: 132 (90 mph)
 - 
Top Speed: 235 (160 mph)
 - 
Handling: 4-5
 - 
Occupants: -
 - 
Notes: -
 
Street Bike
- 
Durability: 2
 - 
Size: 7
 - 
Structure: 9
 - 
Acceleration: 20 (27 mph)
 - 
Safe Speed: 88 (60 mph)
 - 
Top Speed: 183 (125 mph)
 - 
Handling: 5
 - 
Occupants: 1+1
 - 
Notes: -
 
Dirt Bike
- 
Durability: 2
 - 
Size: 5
 - 
Structure: 7
 - 
Acceleration: 18 (25 mph)
 - 
Safe Speed: 51 (35 mph)
 - 
Top Speed: 81 (55 mph)
 - 
Handling: 4
 - 
Occupants: 1+1
 - 
Notes: -
 
Cruiser
- 
Durability: 2
 - 
Size: 7
 - 
Structure: 9
 - 
Acceleration: 22 (30 mph)
 - 
Safe Speed: 103 (70 mph)
 - 
Top Speed: 176 (120 mph)
 - 
Handling: 4
 - 
Occupants: 1+1
 - 
Notes: -
 
Cruiser with Side Car
- 
Durability: 2
 - 
Size: 7
 - 
Structure: 9
 - 
Acceleration: 17 (23 mph)
 - 
Safe Speed: 77 (53 mph)
 - 
Top Speed: 132 (90 mph)
 - 
Handling: 2
 - 
Occupants: 1+2
 - 
Notes: -
 
Sport Bike
- 
Durability: 1
 - 
Size: 6
 - 
Structure: 7
 - 
Acceleration: 44 (60 mph)
 - 
Safe Speed: 117 (80 mph)
 - 
Top Speed: 279 (190 mph)
 - 
Handling: 5
 - 
Occupants: 1+1
 - 
Notes: -
 

Personal Vehichles (Uses Athletics Instead of Drive)
Street Bike
- 
Durability: 3
 - 
Size: 3
 - 
Structure: 5
 - 
Acceleration: Strength
 - 
Safe Speed: Strength + 5
 - 
Top Speed: Strength + 15
 - 
Handling: 3
 - 
Occupants: 1
 - 
Notes: -
 
Mountain Bike
- 
Durability: 3
 - 
Size: 3
 - 
Structure: 6
 - 
Acceleration: Strength
 - 
Safe Speed: Strength + 4
 - 
Top Speed: Strength + 12
 - 
Handling: 2
 - 
Occupants: 1
 - 
Notes: -
 
Skate Board
- 
Durability: 2
 - 
Size: 2
 - 
Structure: 4
 - 
Acceleration: Strength
 - 
Safe Speed: Strength + 3
 - 
Top Speed: Strength + 8
 - 
Handling: 4
 - 
Occupants: 1
 - 
Notes: Long rides are exhausting
 

Commercial Vehicles (-2 Without Relevant Drive Skill Specialty)
18 Wheeler (Rig only; no trailer
- 
Durability: 3
 - 
Size: 18
 - 
Structure: 21
 - 
Acceleration: 10
 - 
Safe Speed: 103 (70 mph)
 - 
Top Speed: 161 (110 mph)
 - 
Handling: -1
 - 
Occupants: -
 - 
Notes: -
 
Bus
- 
Durability: 3
 - 
Size: 21
 - 
Structure: 24
 - 
Acceleration: 10
 - 
Safe Speed: 88 (60 mph)
 - 
Top Speed: 147 (100 mph)
 - 
Handling: -2
 - 
Occupants: -
 - 
Notes: -
 
Medium Truck
- 
Durability: 3
 - 
Size: 20
 - 
Structure: 23
 - 
Acceleration: 10 (13 mph)
 - 
Safe Speed: 81 (55 mph)
 - 
Top Speed: 110 (75 mph)
 - 
Handling: -1
 - 
Occupants: 1+2
 - 
Notes: -
 
Armored Truck
- 
Durability: 7
 - 
Size: 17
 - 
Structure: 24
 - 
Acceleration: 13 (18 mph)
 - 
Safe Speed: 88 (60 mph)
 - 
Top Speed: 125 (85 mph)
 - 
Handling: -1
 - 
Occupants: 1+4
 - 
Notes: Has gun ports
 
Semi Tractor
- 
Durability: 3
 - 
Size: 18
 - 
Structure: 21
 - 
Acceleration: 9 (12 mph)
 - 
Safe Speed: 102 (70 mph)
 - 
Top Speed: 139 (95 mph)
 - 
Handling: -1
 - 
Occupants: 1+2
 - 
Notes: -
 
Semitrailer
- 
Durability: 3
 - 
Size: 21
 - 
Structure: 24
 - 
Acceleration: -
 - 
Safe Speed: -
 - 
Top Speed: -
 - 
Handling: -
 - 
Occupants: -
 - 
Notes: Must be attacked to a semi tractor
 
Tractor-Trailer Rig
- 
Durability: -
 - 
Size: 25
 - 
Structure: -
 - 
Acceleration: 6 (8 mph)
 - 
Safe Speed: 102 (70 mph)
 - 
Top Speed: 132 (90 mph)
 - 
Handling: -3
 - 
Occupants: -
 - 
Notes: Semi-Tractor with Semitrailer attached
 
Transit Bus
- 
Durability: 3
 - 
Size: 21
 - 
Structure: 24
 - 
Acceleration: 9 (12 mph)
 - 
Safe Speed: 66 (45 mph)
 - 
Top Speed: 95 (65 mph)
 - 
Handling: -2
 - 
Occupants: 1+45
 - 
Notes: -
 
Tour Bus
- 
Durability: 3
 - 
Size: 24
 - 
Structure: 27
 - 
Acceleration: 7 (10 mph)
 - 
Safe Speed: 95 (65 mph)
 - 
Top Speed: 125 (85 mph)
 - 
Handling: -2
 - 
Occupants: 1+56
 - 
Notes: With resources 5 may serve as residence
 

Construction Vehicles (-3 Without Relevant Drive Skill Specialty)
Excavator
- 
Durability: 4
 - 
Size: 18
 - 
Structure: 22
 - 
Acceleration: 2 (3 mph)
 - 
Safe Speed: 4 (3 mph)
 - 
Top Speed: 7 (5 mph)
 - 
Handling: -5
 - 
Occupants: 1
 - 
Notes: Arm can be used as a weapon
 
Bulldozer
- 
Durability: 5
 - 
Size: 20
 - 
Structure: 25
 - 
Acceleration: 3 (4 mph)
 - 
Safe Speed: 7 (5 mph)
 - 
Top Speed: 13 (9 mph)
 - 
Handling: -4
 - 
Occupants: 1
 - 
Notes: Knocks down subjects hit by it
 
Steamroller
- 
Durability: 5
 - 
Size: 19
 - 
Structure: 24
 - 
Acceleration: 2 (3 mph)
 - 
Safe Speed: 6 (4 mph)
 - 
Top Speed: 12 (8 mph)
 - 
Handling: -4
 - 
Occupants: 1
 - 
Notes: Knocks down subjects hit by it
 
Forklift
- 
Durability: 3
 - 
Size: 9
 - 
Structure: 12
 - 
Acceleration: 4 (5 mph)
 - 
Safe Speed: 7 (5 mph)
 - 
Top Speed: 16 (11 mph)
 - 
Handling: -2
 - 
Occupants: 1
 - 
Notes: Forks can be used as weapon
 

Armored Vehicles (-3 Without Relevant Drive Skill Specialty ; Hit on front doubles durability)
APC
- 
Durability: 10
 - 
Size: 19
 - 
Structure: 29
 - 
Acceleration: 7 (9 mph)
 - 
Safe Speed: 51 (35 mph)
 - 
Top Speed: 73 (50 mph)
 - 
Handling: -2
 - 
Occupants: 2+11
 - 
Notes: -
 
IFV
- 
Durability: 12
 - 
Size: 18
 - 
Structure: 30
 - 
Acceleration: 6 (8 mph)
 - 
Safe Speed: 44 (30 mph)
 - 
Top Speed: 66 (45 mph)
 - 
Handling: -3
 - 
Occupants: 3+6
 - 
Notes: Armed
 
Main Battle Tank
- 
Durability: 26
 - 
Size: 20
 - 
Structure: 46
 - 
Acceleration: 4 (6 mph)
 - 
Safe Speed: 44 (30 mph)
 - 
Top Speed: 88 (60 mph)
 - 
Handling: -4
 - 
Occupants: 4
 - 
Notes: Heavily Armed
 

Small Boats
Canoe
- 
Durability: 1
 - 
Size: 7
 - 
Structure: 8
 - 
Acceleration: Strength
 - 
Safe Speed: Strength + Stamina
 - 
Top Speed: Strength + Stamina + 10
 - 
Handling: 0
 - 
Occupants: 3
 - 
Notes: Extended use is exhausting
 
Kayak
- 
Durability: 1
 - 
Size: 6
 - 
Structure: 7
 - 
Acceleration: Strength
 - 
Safe Speed: Strength + Stamina
 - 
Top Speed: Strength + Stamina + 10
 - 
Handling: 1
 - 
Occupants: 1
 - 
Notes: Extended use is exhausting
 
Personal Watercraft
- 
Durability: 2
 - 
Size: 6
 - 
Structure: 8
 - 
Acceleration: 22 (30 mph)
 - 
Safe Speed: 44 (40 mph)
 - 
Top Speed: 88 (60 mph)
 - 
Handling: 4
 - 
Occupants: 1+1
 - 
Notes:
 
Inflatable Boat
- 
Durability: 1
 - 
Size: 8
 - 
Structure: 10
 - 
Acceleration: 9 (12 mph)
 - 
Safe Speed: 22 (15 mph)
 - 
Top Speed: 44 (30 mph)
 - 
Handling: 2
 - 
Occupants: 1+7
 - 
Notes: -
 

Motorboats
Fishing Boat
- 
Durability: 2
 - 
Size: 9
 - 
Structure: 11
 - 
Acceleration: 4 (5 mph)
 - 
Safe Speed: 7 (5 mph)
 - 
Top Speed: 22 (15 mph)
 - 
Handling: 2
 - 
Occupants: 1+3
 - 
Notes: -
 
Powerboat
- 
Durability: 3
 - 
Size: 14
 - 
Structure: 17
 - 
Acceleration: 7 (10 mph)
 - 
Safe Speed: 37 (25 mph)
 - 
Top Speed: 66 (45 mph)
 - 
Handling: 3
 - 
Occupants: 1+5
 - 
Notes: -
 
Racing Boat
- 
Durability: 2
 - 
Size: 18
 - 
Structure: 20
 - 
Acceleration: 17 (23 mph)
 - 
Safe Speed: 73 (50 mph)
 - 
Top Speed: 198 (135 mph)
 - 
Handling: 4
 - 
Occupants: 3+2
 - 
Notes: -
 
Houseboat
- 
Durability: 3
 - 
Size: 23
 - 
Structure: 26
 - 
Acceleration: 2 ( 3 mph)
 - 
Safe Speed: 15 (10 mph)
 - 
Top Speed: 44 (30 mph)
 - 
Handling: -1
 - 
Occupants: 1+7
 - 
Notes: With resources 3 may serve as residence
 

Sailboats (uses survival instead of drive)
Day Sailer
- 
Durability: 1
 - 
Size: 8
 - 
Structure: 9
 - 
Acceleration: *
 - 
Safe Speed: *
 - 
Top Speed: *
 - 
Handling: 0
 - 
Occupants: 1+2
 - 
Notes: Speed depends on wind
 
Yacht
- 
Durability: 2
 - 
Size: 20
 - 
Structure: 22
 - 
Acceleration: *
 - 
Safe Speed: *
 - 
Top Speed: *
 - 
Handling: 1
 - 
Occupants: 1+5
 - 
Notes: With resources 4 may use as residence
 
Racing Yacht
- 
Durability: 3
 - 
Size: 25
 - 
Structure: 28
 - 
Acceleration: *
 - 
Safe Speed: *
 - 
Top Speed: *
 - 
Handling: 2
 - 
Occupants: 6+6
 - 
Notes: With resources 5 may use as residence
 

Light Aircrafts (Untrained without Relevant Drive Skill Specialty)
Single-Engine
- 
Durability: 2
 - 
Size: 18
 - 
Structure: 20
 - 
Acceleration: 9 (12 mph)
 - 
Safe Speed: 176 (120 mph)
 - 
Top Speed: 213 (145 mph)
 - 
Handling: 0
 - 
Occupants: 1+3
 - 
Notes: -
 
Twin-Engine
- 
Durability: 2
 - 
Size: 21
 - 
Structure: 23
 - 
Acceleration: 18 (25 mph)
 - 
Safe Speed: 367 (250 mph)
 - 
Top Speed: 499 (340 mph)
 - 
Handling: 0
 - 
Occupants: 2+14
 - 
Notes: -
 
Stunt Plane
- 
Durability: 3
 - 
Size: 15
 - 
Structure: 18
 - 
Acceleration: 15 (21 mph)
 - 
Safe Speed: 205 (140 mph)
 - 
Top Speed: 265 (180 mph)
 - 
Handling: 2
 - 
Occupants: 1+1
 - 
Notes: -
 
Glider
- 
Durability: 1
 - 
Size: 15
 - 
Structure: 16
 - 
Acceleration: 16 (22 mph)
 - 
Safe Speed: 161 (110 mph)
 - 
Top Speed: 257 (175 mph)
 - 
Handling: 2
 - 
Occupants: 1+1
 - 
Notes: -
 

Commercial Aircrafts (Untrained without Relevant Drive Skill Specialty)
Business Jet
- 
Durability: 2
 - 
Size: 25
 - 
Structure: 27
 - 
Acceleration: 17 (23 mph)
 - 
Safe Speed: 660 (450 mph)
 - 
Top Speed: 880 (600 mph)
 - 
Handling: 0
 - 
Occupants: 1+10
 - 
Notes: -
 
Airliner
- 
Durability: 2
 - 
Size: 35
 - 
Structure: 37
 - 
Acceleration: 18 (24 mph)
 - 
Safe Speed: 689 (470 mph)
 - 
Top Speed: 924 (630 mph)
 - 
Handling: -2
 - 
Occupants: 2+180
 - 
Notes: -
 
Light Transport
- 
Durability: 2
 - 
Size: 30
 - 
Structure: 32
 - 
Acceleration: 7 (9 mph)
 - 
Safe Speed: 257 (175 mph)
 - 
Top Speed: 337 (230 mph)
 - 
Handling: -1
 - 
Occupants: 1+6
 - 
Notes: -
 
Heavy Transport
- 
Durability: 3
 - 
Size: 40
 - 
Structure: 43
 - 
Acceleration: 10 (14 mph)
 - 
Safe Speed: 641 (430 mph)
 - 
Top Speed: 843 (575 mph)
 - 
Handling: -3
 - 
Occupants: 3+9
 - 
Notes: -
 

Combat Aircrafts (Untrained without Relevant Drive Skill Specialty)
Ground Attack Fighter
- 
Durability: 6
 - 
Size: 22
 - 
Structure: 28
 - 
Acceleration: 15 (20 mph)
 - 
Safe Speed: 587 (400 mph)
 - 
Top Speed: 953 (650 mph)
 - 
Handling: 3
 - 
Occupants: 1
 - 
Notes: Heavily armed
 
Air Superiority Fighter
- 
Durability: 3
 - 
Size: 20
 - 
Structure: 23
 - 
Acceleration: 51 (70 mph)
 - 
Safe Speed: 1027 (700 mph)
 - 
Top Speed: 2200 (1500 mph)
 - 
Handling: 5
 - 
Occupants: 2
 - 
Notes: Heavily armed
 
Jump Jet
- 
Durability: 2
 - 
Size: 19
 - 
Structure: 22
 - 
Acceleration: 37 (50 mph)
 - 
Safe Speed: 733 (500 mph)
 - 
Top Speed: 1093 (745 mph)
 - 
Handling: 4
 - 
Occupants: 1
 - 
Notes: Heavily armed
 
Jet Trainer
- 
Durability: 2
 - 
Size: 20
 - 
Structure: 22
 - 
Acceleration: 42 (57 mph)
 - 
Safe Speed: 836 (570 mph)
 - 
Top Speed: 1195 (814 mph)
 - 
Handling: 4
 - 
Occupants: 2
 - 
Notes: -
 

Helicopters (Untrained without Relevant Drive Skill Specialty)
Observation
- 
Durability: 2
 - 
Size: 17
 - 
Structure: 19
 - 
Acceleration: 13 (18 mph)
 - 
Safe Speed: 176 (120 mph)
 - 
Top Speed: 227 (155 mph)
 - 
Handling: 1
 - 
Occupants: 2
 - 
Notes: -
 
Service
- 
Durability: 3
 - 
Size: 20
 - 
Structure: 23
 - 
Acceleration: 15 (21 mph)
 - 
Safe Speed: 205 (140 mph)
 - 
Top Speed: 279 (190 mph)
 - 
Handling: 2
 - 
Occupants: 2+8
 - 
Notes: -
 
Transport
- 
Durability: 6
 - 
Size: 21
 - 
Structure: 25
 - 
Acceleration: 11 (15 mph)
 - 
Safe Speed: 147 (100 mph)
 - 
Top Speed: 257 (175 mph)
 - 
Handling: 1
 - 
Occupants: 2+2
 - 
Notes: -
 
Attack
- 
Durability: 6
 - 
Size: 21
 - 
Structure: 27
 - 
Acceleration: 19 (26 mph)
 - 
Safe Speed: 257 (175 mph)
 - 
Top Speed: 330 (225 mph)
 - 
Handling: 3
 - 
Occupants: 2
 - 
Notes: Heavily armed
 
Gunship
- 
Durability: 6
 - 
Size: 22
 - 
Structure: 28
 - 
Acceleration: 12 (16 mph)
 - 
Safe Speed: 242 (165 mph)
 - 
Top Speed: 293 (200 mph)
 - 
Handling: 1
 - 
Occupants: 2+7
 - 
Notes: Heavily armed
 
Bell AH-1 Cobra
- 
Durability: 6
 - 
Size: 21
 - 
Structure: 27
 - 
Acceleration: 19 (26 mph)
 - 
Safe Speed: 257 (175 mph)
 - 
Top Speed: 330 (225 mph)
 - 
Handling: 3
 - 
Occupants: 2
 - 
Notes: -