
Equipment
While we don't use costs for equipment please keep in mind to make it make sense for the character, and be prepared to explain how your character came about what he or she has. As always STs reserve the right to deny any equipment purchased that they believe your character could not have come across.
NOTE: If it is not on the sheet the char does not have it!
Havens
Havens are where your character lives. This can be any location within the areas described below. Remember, however, that your character will only live in an area that makes sense with the amount of resources your character currently has. You can also upgrade as your character gains resources.

Lower Class Neighborhoods
Lower Class Neighborhoods represent the small areas of big cities that have been forgotten. For the most part they are well hidden ghettos and tenements that people try to forget.

Middle Class Neighborhoods
Middle Class Neighborhoods are your run of the mill "blue-collar" areas. The residents of middle class neighborhoods have just enough that they often don't "need" for anything in particular, and can get away to see the sites and have a little bit of extra money to play around with.

Upper Class Neighborhoods
Upper Class Neighborhoods are the gated communities and original estates that are scattered across landscape. It takes true wealth to own a piece of property in these areas, and your neighbors are likely to be world famous. These places can include Castles.

​Haven Accesories
Even the most primitive of residences boast some form of protection, especially if the home has something of value to steal. Each grants a modifier to the difficulty to break in.
Dummy System +1​
Basic System +2​
Intermediate System +3​
Advanced System +4​
Cutting Edge System +5
Melee Weapons
Below is a list of melee weapons. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).
​
Melee weapons are weapons used with hands. These weapons use dex+melee; and their damage is whatever the weapon says it is plus your overage.
Note: For more information on combat, please ask an ST.

​Blunt Weapons​
Brass Knuckles
-
Dmg: 1B
-
Size: 1P
-
Durability: 3
-
Notes: Uses Brawl instead of melee/weaponry
Club (Wooden)
-
Dmg: 2B
-
Size: 2
-
Durability: -
-
Notes: -
Escrima Sticks
-
Dmg: -1B/1-B
-
Size: 2S
-
Durability: 1/2
-
Notes: Damage varies by type
Iron Fan
-
Dmg: 0B
-
Size: 1S
-
Durability: 3
-
Notes: +1 Defense with Weaponry Dodge​​
Mace (Metal)
-
Dmg: 3B
-
Size: 2L
-
Durability: 3
-
Notes: -
Maul
-
Dmg: 4B
-
Size: 3N
-
Durability: 3
-
Notes: Two-Handed​​​
Morningstar
-
Dmg: 3L
-
Size: 3N
-
Durability: 3
-
Notes: -​​
Nightstick (TMFA)
-
Dmg: 2B
-
Size: 2J
-
Durability: 2
-
Notes: +1 defense​​​
Nunchaku
-
Dmg: 1B
-
Size: 1S
-
Durability: 3
-
Notes: -1 without Dex 3​​
Quarterstaff
-
Dmg: 2B
-
Size: 4N
-
Durability: 1
-
Notes: +1 defense, two-handed
Sap
-
Dmg: 1B
-
Size: 1
-
Durability: 3
-
Notes: Knockout / Stun (Stamnia)
Shakuhachi Flute
-
Dmg: 0B
-
Size: 1S
-
Durability: 3
-
Notes: +1 to some Wits+Expression
Sledgehammer
-
Dmg: 2B
-
Size: 3N
-
Durability: 2
-
Notes: 9-again
Telescopic Baton
-
Dmg: 3B
-
Size: 2J
-
Durability: 3
-
Notes: Collapse to size 1S
War Hammer
-
Dmg: 5B/4L
-
Size: 4N
-
Durability: 3
-
Notes: Armor Piercing 1 (Lethal only), -3 if used to attack on next turn
Wooden Club
-
Dmg: 2B​
-
Size: 2J
-
Durability: 1
-
Notes: -​

Knives
Bowie Knife
-
Dmg: 1L
-
Size: 1J
-
Durability: 4
-
Notes: +1 to some Craft rolls
Combat Knife
-
Dmg: 1L
-
Size: 1J
-
Durability: 3
-
Notes: -
Qatar Punch Dagger
-
Dmg: 2L
-
Size: 1J
-
Durability: 3
-
Notes: Uses Brawl instead of Melee/Weaponry
Keris
-
Dmg: 1L
-
Size: 2K
-
Durability: 3
-
Notes: Without specialty, does 1L instead
Khukri
-
Dmg: 2L
-
Size: 2J
-
Durability: 3
-
Notes: 9-again on targeted attacks
Knife
-
Dmg: 1L
-
Size: 1
-
Durability: -
-
Notes: -
Main Gauche
-
Dmg: 1L
-
Size: 1S
-
Durability: 3
-
Notes: Defense +1 if used with another weapon
Pocket Knife
-
Dmg: -1L
-
Size: 1P
-
Durability: 2
-
Notes: Fragile 3, +1 to some Craft rolls
Rondel Dagger
-
Dmg: 1L
-
Size: 1S
-
Durability: 3
-
Notes: Armor Piercing 1, +2 on surprise attacks
Switchblade
-
Dmg: 0L
-
Size: 1P
-
Durability: 3
-
Notes: -

Swords
Bastard Sword
-
Dmg: 3/4L
-
Size: 3N
-
Durability: 3
-
Notes: One/Two Handed, Strength 4/3
Curved Sword
-
Dmg: 3L
-
Size: 3N
-
Durability: 3
-
Notes: +1 when in a position of height
Fencing Sword
-
Dmg: 1L
-
Size: 2L
-
Durability: 3
-
Notes: Armor Piercing 1
Fish-Spine Sword
-
Dmg: 1L
-
Size: 2L
-
Durability: 1
-
Notes: 9-again
Gladius
-
Dmg: 2L
-
Size: 2S
-
Durability: 3
-
Notes: -
Greatsword
-
Dmg: 4L
-
Size: 3N
-
Durability: 3
-
Notes: Two-Handed
Halberd
-
Dmg: 4L
-
Size: 4N
-
Durability: 3
-
Notes: +1 defense, min Str 3, two-handed
Katana
-
Dmg: 3L
-
Size: 2L
-
Durability: 4
-
Notes: Increase Durability
Longsword
-
Dmg: 3L
-
Size: 2L
-
Durability: 3
-
Notes: -
Machete
-
Dmg: 2L
-
Size: 2J
-
Durability: 3
-
Notes: -
Rapier
-
Dmg: 2L
-
Size: 2L
-
Durability: 3
-
Notes: Armor Piercing 1
Sword
-
Dmg: 3L
-
Size: 2
-
Durability: -
-
Notes: -
Sword-Cane
-
Dmg: 2B/L
-
Size: 2L
-
Durability: 3
-
Notes: While sheathed does bashing.
Wakizashi
-
Dmg: 2L
-
Size: 2S
-
Durability: 4
-
Notes: -
Zweihander
-
Dmg: 4L
-
Size: 4N
-
Durability: 3
-
Notes: 9-Again

Axes
Axe (Small)
-
Dmg: 2L
-
Size: 1
-
Durability: -
-
Notes: -
Axe (Large)
-
Dmg: 3L
-
Size: 3
-
Durability: -
-
Notes: Two-Handed, 9-again
Battle-Axe
-
Dmg: 3L
-
Size: 3N
-
Durability: 3
-
Notes: -
Crash Axe
-
Dmg: 2L
-
Size: 2L
-
Durability: 4
-
Notes: -
Fire-Axe
-
Dmg: 3L
-
Size: 3N
-
Durability: 2
-
Notes: Two-Handed
Greataxe
-
Dmg: 5L
-
Size: 4
-
Durability: -
-
Notes: Two-Handed, 9-again
Hatchet
-
Dmg: 1L
-
Size: 1S
-
Durability: 2
-
Notes: -
Ice Axe
-
Dmg: 2L
-
Size: 2J
-
Durability: 1
-
Notes: Armor Piercing 1
War Axe
-
Dmg: 5L
-
Size: 4N
-
Durability: 3
-
Notes: -

Polearms
Bayonet
-
Dmg: 2L
-
Size: 1S
-
Durability: 3
-
Notes: Does only 1L if unmounted
Naginata
-
Dmg: 3L
-
Size: 4N
-
Durability: 2
-
Notes: +1 defense, Two-Handed
Scythe
-
Dmg: 2L
-
Size: 4N
-
Durability: 2
-
Notes: +1 defense
Spear
-
Dmg: 3L
-
Size: 4N
-
Durability: 2
-
Notes: Two-Handed, Defense +1 against unarmed
Trident
-
Dmg: 4L
-
Size: 4N
-
Durability: 3
-
Notes: +1 defense, two-handed

Chain
Chain (Basic)
-
Dmg: 1B
-
Size: 1S
-
Durability: 3
-
Notes: Sometimes improvised
Flail
-
Dmg: 3B/L
-
Size: 3N
-
Durability: 3
-
Notes: Leathal if spiked, -1 without Dex 3, ignore shields
Kusari Gama
-
Dmg: 2B/L
-
Size: 2N
-
Durability: 3
-
Notes: -2 without Fighting Style: Chain Weapons
Kyoketso Shogi
-
Dmg: 1B/L
-
Size: 3N
-
Durability: 2
-
Notes: -2 without Fighting Style: Chain Weapons
Maniriki Gusari
-
Dmg: 2B
-
Size: 1L
-
Durability: 3
-
Notes: -2 without Fighting Style: Chain Weapons
Poi
-
Dmg: 0B
-
Size: 1S
-
Durability: 3
-
Notes: +1 defense, Trio attack, Two-Handed

Improvised
Chainsaw
-
Dmg: -2L
-
Size: 3N
-
Durability: 3
-
Notes: 8-again, +1 defense
Chainsaw (High End)
-
Dmg: -1L
-
Size: 4
-
Durability: -
-
Notes: 8-again, +1 Defense
Keys
-
Dmg: -1L/1B
-
Size: 0
-
Durability: 1
-
Notes: Slash
Stake
-
Dmg: 1L
-
Size: 1S
-
Durability: 1
-
Notes: See rules in V20 for staking vampire
Straight-Razor
-
Dmg: 0L
-
Size: 0
-
Durability: 1
-
Notes: With a killing blow: victim gains one Lethal per minute. If victim at full Lethal: 2 Agg per minute

Misc
Bagh-Nakh
-
Dmg: 1L
-
Size: 1P
-
Durability: 3
-
Notes: Uses Brawl instead of Melee/Weaponry
Catch Pole
-
Dmg: 0B
-
Size: 3N
-
Durability: 2
-
Notes: Can be used to Grapple opponents with Weaponry instead of Brawl
Fakir's Horns
-
Dmg: -1L
-
Size: 3N
-
Durability: 3
-
Notes: +1 Defense with Weaponry Dodge
Nail Gun
-
Dmg: 0L
-
Size: 2J
-
Durability: 3
-
Notes: Strength+Firearms, if successful 1 automatic Lethal
Strangle Wire
-
Dmg: 2L
-
Size: 1P
-
Durability: 2
-
Notes: Grapple, then apply wire (str+weaponry/melee-3, no defense)
Stun Gun
-
Dmg: 0
-
Size: 1P
-
Durability: 3
-
Notes: Dex+Weaponry/melee, success on attack count as penalties against next roll, target goes unconcious if cumulative penalty exceeds size.
Whip
-
Dmg: 1B/0L
-
Size: 2J
-
Durability: 1
-
Notes: Dex+Weaponry/Melee, -3 to disarm opponent
Ranged Weapons
Below is a list of ranged weapons. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed). See below for ammunition for ranged weapons.
​
Ranged weapons are weapons used with hands via aiming at an object. These weapons use dex+firearms; and their damage is whatever the weapon says it is plus your overage.
Note: For more information on combat, please ask an ST.

Revolvers
Revolver, Light
-
Dmg: 2L
-
Range: 20/40/80
-
Clip: 6
-
Str: 2
-
Size: 1​
-
Notes: -
Revolver, Heavy
-
Dmg: 3L
-
Range: 35/70/140
-
Clip: 6
-
Str: 3
-
Size: 1
-
Notes: -
.22 LR
-
Dmg: 1L
-
Range: 5/10/20
-
Clip: 6
-
Str: 0
-
Size: 1P​
-
Notes: -
.38 Special
-
Dmg: 2L
-
Range: 20/40/80
-
Clip: 6
-
Str: 1
-
Size: 1S
-
Notes: -
.357 MagnumRevolver, Light
-
Dmg: 3L
-
Range: 30/60/120
-
Clip: 6
-
Str: 2
-
Size: 1S​
-
Notes: -
.44 Magnum
-
Dmg: 3L
-
Range: 35/70/140
-
Clip: 6
-
Str: 3
-
Size: 2J
-
Notes: 9-again

Autoloaders
Pistol, Light
-
Dmg: 2L
-
Range: 20/40/80
-
Clip: 17+1
-
Str: 2
-
Size: 1​
-
Notes: -
Pistol, Heavy
-
Dmg: 3L
-
Range: 30/60/120
-
Clip: 7+1
-
Str: 3
-
Size: 1
-
Notes: -
Holdout
-
Dmg: 1L
-
Range: 5/10/20
-
Clip: 6+1
-
Str: 1
-
Size: 1P​
-
Notes: -
9mm Luger
-
Dmg: 2L
-
Range: 20/40/80
-
Clip: 15+1
-
Str: 2
-
Size: 1S
-
Notes: -
.40 S&W
-
Dmg: 2L
-
Range: 25/50/100
-
Clip: 12+1
-
Str: 2
-
Size: 1S​
-
Notes: 9-Again
.45 ACP
-
Dmg: 3L
-
Range: 30/60/120
-
Clip: 8+1
-
Str: 2
-
Size: 1S
-
Notes: -

Rifles
Rifle
-
Dmg: 5L
-
Range: 200/400/800
-
Clip: 5+1
-
Str: 2
-
Size: 3​
-
Notes: Two-handed
Plinking Rifle
-
Dmg: 1L
-
Range: 30/60/120
-
Clip: 5+1
-
Str: 1
-
Size: 2N
-
Notes: -
Target Rifle
-
Dmg: 4L
-
Range: 150/300/600
-
Clip: 5+1
-
Str: 2
-
Size: 3​
-
Notes: -
Hunting Rifle
-
Dmg: 4L
-
Range: 200/400/800
-
Clip: 4+1
-
Str: 2
-
Size: 3
-
Notes: 9-again
Sniper Rifle
-
Dmg: 4L
-
Range: 250/500/1000
-
Clip: 10+1
-
Str: 2
-
Size: 3​
-
Notes: 9-again
Big-Game Rifle
-
Dmg: 5L
-
Range: 250/500/1000
-
Clip: 3+1
-
Str: 3
-
Size: 3
-
Notes: Str 5 required, if not properly braced and causes recoil
​
Anti-Material Rifle
-
Dmg: 5L
-
Range: 300/600/1200
-
Clip: 5+1
-
Str: 3
-
Size: 4
-
Notes: Causes recoil if not properly braced, 8-again, Armor Piercing 6

Submachine Guns
SMG, Smallifle
-
Dmg: 2L
-
Range: 25/50/100
-
Clip: 30+1
-
Str: 2
-
Size: 1​
-
Notes: Autofire
SMG, Large
-
Dmg: 3L
-
Range: 50/100/200
-
Clip: 30+1
-
Str: 3
-
Size: 2
-
Notes: Two-Handed, Autofire
9mm Luger
-
Dmg: 2L
-
Range: 30/60/120
-
Clip: 32+1
-
Str: 2 (2/3/4)
-
Size: 2L​
-
Notes: -
9mm Luger (Machine Pistol)
-
Dmg: 2L
-
Range: 20/40/80
-
Clip: 20+1
-
Str: 2 (3/4/5)
-
Size: 1J
-
Notes: -
.45 ACP
-
Dmg: 3L
-
Range: 30/60/120
-
Clip: 30+1
-
Str: 2 (2/3/4)
-
Size: 2N​
-
Notes: -

Assault Rifles
Assault Rifle
-
Dmg: 4L
-
Range: 150/300/600
-
Clip: 42+1
-
Str: 3
-
Size: 3​
-
Notes: Two-Handed, Autofire
5.56mm AR
-
Dmg: 4L
-
Range: 150/300/600
-
Clip: 30+1
-
Str: 2 (2/3/4)
-
Size: 3
-
Notes: -
5.56mm Bullpup AR
-
Dmg: 4L
-
Range: 150/300/600
-
Clip: 30+1
-
Str: 2 (2/3/4)
-
Size: 2L​
-
Notes: -
7.62mm AR
-
Dmg: 4L
-
Range: 200/400/800
-
Clip: 20+1
-
Str: 3 (3/4/5)
-
Size: 2
-
Notes: 9-again

Shotguns
Shotgun
-
Dmg: 4L
-
Range: 20/40/80
-
Clip: 5+1
-
Str: 3
-
Size: 2​
-
Notes: Two-Handed, 9-again
Break-Action
-
Dmg: 4L
-
Range: 20/40/80
-
Clip: 2
-
Str: 3
-
Size: 3
-
Notes: 9-again
Lever-Action
-
Dmg: 4L
-
Range: 20/40/80
-
Clip: 2+1
-
Str: 3
-
Size: 3​
-
Notes: 9-again
Pump-Action
-
Dmg: 4L
-
Range: 20/40/80
-
Clip: 8+1
-
Str: 3
-
Size: 3
-
Notes: 9-again
Semi-Automatic
-
Dmg: 4L
-
Range: 20/40/80
-
Clip: 5+1
-
Str: 3
-
Size: 3​
-
Notes: 9-again

Machine Guns
SAW
-
Dmg: 4L
-
Range: 175/350/700
-
Clip: 200
-
Str: 3/4/5
-
Size: 3​
-
Notes: -
GPMG
-
Dmg: 4L
-
Range: 250/500/1000
-
Clip: 100
-
Str: 4/4/5
-
Size: 4
-
Notes: 9-again
HMG
-
Dmg: 5L
-
Range: 300/600/1200
-
Clip: 50
-
Str: 3/3/4
-
Size: 5​
-
Notes: 8-again

Thrown
Dart
-
Dmg: -1L
-
Range: Aero
-
Clip: -
-
Str: 1
-
Size: 1P​
-
Notes: 10s not re-rolled
Hatchet
-
Dmg: 1L
-
Range: Thrown
-
Clip: -
-
Str: 2
-
Size: 1J
-
Notes: Can deal bashing instead
Javelin, Combat
-
Dmg: 3L
-
Range: Aero
-
Clip: -
-
Str: 2
-
Size: 2N​
-
Notes: -
Javelin, Competition
-
Dmg: 2L
-
Range: Thrown x 4
-
Clip: -
-
Str: 2
-
Size: 2N
-
Notes: -
Knife
-
Dmg: 1L
-
Range: Aero
-
Clip: -
-
Str: 2
-
Size: 1P​
-
Notes: -
Shuriken
-
Dmg: -1L
-
Range: Aero
-
Clip: -
-
Str: 1
-
Size: 1P
-
Notes: 10s not re-rolled

Mounted
M158 Launcher
-
Dmg: -2L+10
-
Range: 125/250/500
-
Clip: 7
-
Str: -
-
Size: -​
-
Notes: Blast Area/Force 3, Knockdown, Armor Piercing 12
Minigun
-
Dmg: 5L/6L
-
Range: 250/500/1000
-
Clip: 750
-
Str: -
-
Size: -​
-
Notes: Autofire, Armor Piercing, 9-again, multi-barrel does 6L

​Misc
Atlatl
-
Dmg: 4L
-
Range: Thrown x 5
-
Clip: 1
-
Str: 2
-
Size: 3​
-
Notes: -
Balistic Knife
-
Dmg: 1L
-
Range: 2/5/10
-
Clip: 1
-
Str: 1
-
Size: 1J
-
Notes: 9-again
BB Gun, pistol
-
Dmg: 0B
-
Range: 5/10/20
-
Clip: 50
-
Str: 1
-
Size: 1S
-
Notes: Cannot deal more than 1B or reduce target to fewer health than Size
BB Gun, Rifle
-
Dmg: 0B
-
Range: 10/20/40
-
Clip: 300
-
Str: 1
-
Size: 1L
-
Notes: Cannot deal more than 1B or reduce target to fewer health than Size
Blowgun
-
Dmg: 0L
-
Range: -
-
Clip: 1
-
Str: 1
-
Size: 2N
-
Notes: Rolls Dex+Ath, Range equal to 2(Size+Sta+Ath)
Bow
-
Dmg: Str
-
Range: -
-
Clip: 1
-
Str: -
-
Size: -
-
Notes: Rolls Dex+Ath, Two-Handed, Range equal to 3(Str+Size+Ath), Strength penalties are doubled.
Bow, Compound
-
Dmg: Strength+1
-
Range: -
-
Clip: -
-
Str: -
-
Size: -​
-
Notes: Two-Handed, Rolls Dex+Ath, Range equal to 4(Str+Size+Ath)
Crossbow
-
Dmg: 3L
-
Range: 40/80/160
-
Clip: 1
-
Str: 3
-
Size: 3
-
Notes: Two-Handed, Slow to reload, Armor Piercing 2
Crossbow, Hand
-
Dmg: 1L
-
Range: 15/30/60
-
Clip: 1
-
Str: 1
-
Size: 2N
-
Notes: Can use Athletics or Firearms, Requires 2 turns to reload, Armor Piercing 1
Dart Gun, Pistol
-
Dmg: 0
-
Range: 10/20/40
-
Clip: 1
-
Str: 1
-
Size: 2L
-
Notes: Only deals 1L to targets Size 2 or less, otherwise, no damage
Dart Gun, Rifle
-
Dmg: 1
-
Range: 25/50/100
-
Clip: 1
-
Str: 1
-
Size: 3
-
Notes: Only deals 1L to targets Size 2 or less, otherwise, deals no damage
Flare Gun
-
Dmg: 1L
-
Range: 20/40/80
-
Clip: 1
-
Str: 1
-
Size: 1S
-
Notes: Max of 4 damage
Sling
-
Dmg: 2L
-
Range: Thrown x 3
-
Clip: 1
-
Str: 2
-
Size: 1P​
-
Notes: Two-Handed, Rolls Dex+Ath
Ranged Stun Gun
-
Dmg: -1
-
Range: 1/3/7
-
Clip: 1
-
Str: 1
-
Size: 1S
-
Notes: Deals 1B regarless of successes, until removed stun gun attacks can still be made
Slingshot
-
Dmg: 0B
-
Range: 5/10/20
-
Clip: 1
-
Str: 1
-
Size: 1S
-
Notes: Cannot deal more than 1B, Rolls Athletics
Spear Gun
-
Dmg: 3L
-
Range: 15/30/60
-
Clip: 1
-
Str: 2
-
Size: 2L
-
Notes: Two turns to reload, range only applies underwater
Ammunition
Below is a list of ammunition. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).
​
Ammunition modifies the damage dealt, the range, and sometimes adds to the Armor Peircing qualities of the weapon. If you do not buy special ammunition from below, you are assumed to be doing the basic amount of damage listed on the Ranged weapons above.
​
​Note: For more information on combat, please ask an ST.

​Arrows
Bodkin
-
Dmg Mod: -
-
Range Mod: Increased by half again
-
Notes: Armor Piercing 4
Broadhead
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Armor Piercing 2 and +1 against no or soft armor, otherwise -2

​Bullets
Armor Piercing (2L or less Handgun)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Armor Piercing 1
Armor Piercing (2L w/ 9-again or more Gun)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Armor Piercing 2
Armor Piercing (4L or less Rifle)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Armor Piercing 2
Armor Piercing (4L w/ 9-again or more Rifle)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Armor Piercing 3
Buckshot (Shotgun)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: +1 against 0 durability or armor at short range, range penalties reduced by half, anyone in physical contact w/ target suffers half damage, all targets double durability or armor.
Birdshot (Shotgun)
-
Dmg Mod: -1
-
Range Mod: -0/-half/-half
-
Notes: Anyone in physical contact w/ target suffers half damage, all targets triple durability or armor
Cold Iron
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Normal bullet acts as an Armor Piercing bullet, hollowpoint acts as a normal bullet
Flamethrower (Shotgun)
-
Dmg Mod: +3
-
Range Mod: -
-
Notes: Autofire base damage 0, max 4 damage
Flare (Shotgun)
-
Dmg Mod: -1
-
Range Mod: -half/-half/-half
-
Notes: Max 4 damage
Frangible (Handgun or Rifle)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: +1 against 0 durability or armor
Gold
-
Dmg Mod: -1
-
Range Mod: -
-
Notes: All rangers reduced by three-quarters of normal
Hollowpoint (Handgun or Rifle)
-
Dmg Mod: -
-
Range Mod: -0/-3/-5
-
Notes: +1 against 0 durability or armor, -2 otherwise
Riot Control (Handgun or Rifle)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Deals bashing instead of Lethal
Riot Control (Shotgun)
-
Dmg Mod: -
-
Range Mod: -
-
Notes: Deals bashing instead of Lethal
Silver
-
Dmg Mod: -1
-
Range Mod: -
-
Notes: -

​Shotgun Guages
.410
-
Dmg Mod: 2L
-
Range Mod: -10/-20/-30
-
Capacity: +2
-
Str Mod: -1
-
Notes: 9-again
28
-
Dmg Mod: 2L
-
Range Mod: -10/-20/-30
-
Capacity: +2
-
Str Mod: -1
-
Notes: 9-again
20
-
Dmg Mod: 3L
-
Range Mod: -5/-10/-15
-
Capacity: +1
-
Str Mod: -1
-
Notes: 9-again
16
-
Dmg Mod: 4L
-
Range Mod: -
-
Capacity: -
-
Str Mod: -
-
Notes:
10
-
Dmg Mod: 5L
-
Range Mod: +5/+10/+15
-
Capacity: -1
-
Str Mod: +1
-
Notes: -
Explosives
Below is a list of explosives. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Explosives are hard to come by. Please take note that if you want some on your sheet you MUST ask ST permission first!
​
​Note: For more information on combat, please ask an ST.

​Exploisives
Incendiary
-
Throwing Mod: -1
-
Blast Radius: 2
-
Dmg: 2
-
Size: 1
-
Notes: Ignites Fire
Concussion
-
Throwing Mod: +2
-
Blast Radius: 3
-
Dmg: 4
-
Size: 1
-
Notes: Delivers bashing damage and knockdown
Shredding
-
Throwing Mod: +2
-
Blast Radius: 2
-
Dmg: 4
-
Size: 1
-
Notes: -
Single Destructive
-
Throwing Mod: +1
-
Blast Radius: 4
-
Dmg: 4+
-
Size: 1
-
Notes: -
High Explosive
-
Throwing Mod: -
-
Blast Radius: 20+
-
Dmg: 6+
-
Size: 1-3
-
Notes: Timed Explosive

​Grenades
Frag, Standard
-
Dmg: 2L+3
-
Blast Area: 10
-
Force: 3
-
Size: 1S
-
Notes: Knockdown
Frag, Heavy
-
Dmg: 0L+3
-
Blast Area: 5
-
Force: 3
-
Size: 1J
-
Notes: 9-again, Knockdown
Frag, Stick
-
Dmg: 3L+2
-
Blast Area: 10
-
Force: 2
-
Size: 1J
-
Notes: Knockdown
Pipe Bomb
-
Dmg: 0L+2
-
Blast Area: 5
-
Force: 2
-
Size: 2J
-
Notes: Not Aerodynamic
Stun
-
Dmg: 1B+2
-
Blast Area: 5
-
Force: 2
-
Size: 1S
-
Notes: Knockdown, Stun
Thermite
-
Dmg: -2L+4
-
Blast Area: 5
-
Force: 4
-
Size: 1J
-
Notes: Armor Piercing 8, creates a 4L fire
White Phosphorous
-
Dmg: -2L+4
-
Blast Area: 5
-
Force: 4
-
Size: 1J
-
Notes: Armor Piercing 3, Creates a 4L fire and provides substantial concealment
Molotov Cocktail
-
Dmg: -1L+2
-
Blast Area: 3
-
Force: 3
-
Size: 2L
-
Notes: Not Aerodynamic, creates a fire
Smoke
-
Dmg: -1
-
Blast Area: 10
-
Force: -
-
Size: 1
-
Notes: Provides substantial concealment
Tear Gas
-
Dmg: -1
-
Blast Area: 10
-
Force: -
-
Size: 1J
-
Notes: Provides substantial concealment, creates tear gas
Toxins
Below is a list of toxins. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Toxins are hard to come by. Please take note that if you want some on your sheet you MUST ask ST permission first!
​
​Note: For more information on combat, please ask an ST.

​Toxins
Ammonia
-
Application: inhalation
-
Toxicity Rating: 3
Bleach
-
Application: ingestion
-
Toxicity: 4
Cyanide
-
Application : ingestion/inhalation
-
Toxicity Rating: 7
Drug /Alco hol Abuse
-
Application: ingestion/inhalation/injection
-
Toxicity Rating: 3-7
Salmonella
-
Application: ingestion
-
Toxicity: 2
Venom
-
Application: ingestion/injection
-
Toxicity Rating: 3-8
Armor
Below is a list of armor. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Armor adds to your characters defense. Some block bashing, others lethal, some bullets. Pay close attention.
​
​Note: For more information on combat, please ask an ST.

​Armor
Bomb Suit
-
General: 3
-
Firearms: 6
-
Strength: 3
-
Defense: -3
-
Speed: -3
-
Notes: Once explosion is absorbed drops to 2/3
Bulletproof Vest
-
General: 2
-
Firearms: 3
-
Strength: 1
-
Defense: -1
-
Speed: 0
-
Notes: Bulletproof
Bulletproof Vest Accessories
-
General: 1
-
Firearms: 2
-
Strength: 1
-
Defense: 0
-
Speed: 0
-
Notes: Covers a spot not armored by vest (called shots)​
​
Chainmail
-
General: 2
-
Firearms: 1
-
Strength: 3
-
Defense: -2
-
Speed: -2
-
Notes: -
Chainmail (Vanity)
-
General: 1
-
Firearms: 1
-
Strength: 3
-
Defense: -1
-
Speed: -1
-
Notes: -
Flack Jacket
-
General: 2
-
Firearms: 3
-
Strength: 1
-
Defense: -1
-
Speed: 0
-
Notes: Bulletproof
Full Riot Gear
-
General: 3
-
Firearms: 4
-
Strength: 2
-
Defense: -2
-
Speed: -1
-
Notes: Bulletproof
Full Riot Gear+
-
General: 3
-
Firearms: 4
-
Strength: 2
-
Defense: -2
-
Speed: -1
-
Notes: Bulletproof; Immune: Armor Piercing
Kevlar Jacket (Thin)
-
General: 1
-
Firearms: 2
-
Strength: 1
-
Defense: 0
-
Speed: 0
-
Notes: Bulletproof
Leather (Hardened)
-
General: 1
-
Firearms: 0
-
Strength: 2
-
Defense: -1
-
Speed: -1
-
Notes: -
Leather Armor
-
General: 1
-
Firearms: 0
-
Strength: 2
-
Defense: -1
-
Speed: 0
-
Notes: -
Leather Armor (Hardened)
-
General: 2
-
Firearms: 0
-
Strength: 2
-
Defense: -1
-
Speed: 0
Lorica Segmentata
-
General: 2
-
Firearms: 2
-
Strength: 3
-
Defense: -2
-
Speed: -2
-
Notes: -
Plate Armor
-
General: 3
-
Firearms: 2
-
Strength: 4
-
Defense: -2
-
Speed: -3
-
Notes: Penalties increased if not custom fit
Reinforced Clothing
-
General: 1
-
Firearms: 0
-
Strength: 1
-
Defense: 0
-
Speed: 0
-
Notes: Reinforced Clothing or Reinforced Jacket
Sports Equipment​
-
General: 2​
-
Firearms: 0
-
Strength: 2
-
Defense: -1
-
Speed: -1
-
Notes: -

Shields
Ballistic Armor Wall
-
Defense: -
-
Strength: -
-
Notes: Cover (Dura 5, Size 7, Struct 12)
Ballistic Sheild
-
Defense: +2
-
Strength: 3
-
Notes: Adds significant pen to hit with ranged weapons; armor piercing ranged weapons penetrate without problem.
Improvised Sheild
-
Defense: +1
-
Strength: variable
-
Notes: Destroyed after absorbing (structure) attacks
Medieval Shield
-
Defense: +2
-
Strength: 3
-
Notes: -
Riot Shield
-
Defense: +2
-
Strength: 2
-
Notes: Add full defense against thrown attacks
Riot Shield (Electrified)
-
Defense: +2
-
Strength: 2
-
Notes: Add full defense against ranged attacks; stun anyone touched by the shield
Vehicles
Below is a list of vehicles. There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​
​
Some Vehicles are expensive. Take note that your character may want a plane, but they don't have the resources to get it. Not everyone is filthy rich.

Passenger Cars
Subcompact Car
-
Durability: 2
-
Size: 8
-
Structure: 10
-
Acceleration: 13 (18 mph)
-
Safe Speed: 95 (65 mph)
-
Top Speed: 147 (100 mph)
-
Handling: 3
-
Occupants: 1+3
-
Notes: -
Compact Car
-
Durability: 3
-
Size: 9
-
Structure: 12
-
Acceleration: 15 (20 mph)
-
Safe Speed: 103 (70 mph)
-
Top Speed: 191 (130 mph)
-
Handling: 3
-
Occupants: -
-
Notes: -
Compact Car
-
Durability: 3
-
Size: 9
-
Structure: 12
-
Acceleration: 15 (20 mph)
-
Safe Speed: 103 (70 mph)
-
Top Speed: 161 (110 mph)
-
Handling: 3
-
Occupants: 1+3
-
Notes: -
Mid-Size Car
-
Durability: 3
-
Size: 12
-
Structure: 15
-
Acceleration: 14
-
Safe Speed: 110 (75 mph)
-
Top Speed: 183 (125 mph)
-
Handling: 2-3
-
Occupants: -
-
Notes: -
Performance Mid-Size
-
Durability: 3
-
Size: 12
-
Structure: 15
-
Acceleration: 28 (38 mph)
-
Safe Speed: 117 (80 mph)
-
Top Speed: 227 (155 mph)
-
Handling: 4
-
Occupants: 1+3
-
Notes: -
Full-Size Car
-
Durability: 3
-
Size: 14
-
Structure: 17
-
Acceleration: 14 (19 mph)
-
Safe Speed: 103 (70 mph)
-
Top Speed: 176 (120 mph)
-
Handling: 2
-
Occupants: 1+4
-
Notes: -
Limousine
-
Durability: 3
-
Size: 19
-
Structure: 22
-
Acceleration: 10 (14 mph)
-
Safe Speed: 81 (55 mph)
-
Top Speed: 147 (100 mph)
-
Handling: 0
-
Occupants: 1+11
-
Notes: Costs 1 resource to rent the entire night
Police Car
-
Durability: 3
-
Size: 14
-
Structure: 17
-
Acceleration: 15 (21 mph)
-
Safe Speed: 110 (75 mph)
-
Top Speed: 213 (145 mph)
-
Handling: 3
-
Occupants: 1+3
-
Notes: Many special notes, see Armory.

Sports Cars
Sports Car
-
Durability: 2
-
Size: 10
-
Structure: 12
-
Acceleration: 20
-
Safe Speed: 161 (110 mph)
-
Top Speed: 235 (160 mph)
-
Handling: 4
-
Occupants: -
-
Notes: -
Muscle Car
-
Durability: 3
-
Size: 12
-
Structure: 15
-
Acceleration: 26 (35 mph)
-
Safe Speed: 110 (75 mph)
-
Top Speed: 220 (150 mph)
-
Handling: 3
-
Occupants: 1+3
-
Notes: -
Sport Compact
-
Durability: 3
-
Size: 9
-
Structure: 12
-
Acceleration: 27 (37 mph)
-
Safe Speed: 117 (80 mph)
-
Top Speed: 213 (145 mph)
-
Handling: 4
-
Occupants: 1+3
-
Notes: -
Supercar
-
Durability: 2
-
Size: 10
-
Structure: 12
-
Acceleration: 37 (50 mph)
-
Safe Speed: 132 (90 mph)
-
Top Speed: 301 (205 mph)
-
Handling: 5
-
Occupants: 1+1
-
Notes: Penalty to off-roading

Light Trucks
Light Pickup Truck
-
Durability: 3
-
Size: 14
-
Structure: 17
-
Acceleration: 15 (20 mph)
-
Safe Speed: 88 (60 mph)
-
Top Speed: 154 (105 mph)
-
Handling: 1
-
Occupants: 1+2
-
Notes: -
Heavy Pickup Truck
-
Durability: 3
-
Size: 15
-
Structure: 18
-
Acceleration: 12 (16 mph)
-
Safe Speed: 81 (55 mph)
-
Top Speed: 132 (90 mph)
-
Handling: 0
-
Occupants: 1+2
-
Notes: -
Jeep
-
Durability: 3
-
Size: 13
-
Structure: 16
-
Acceleration: 9 (12 mph)
-
Safe Speed: 88 (60 mph)
-
Top Speed: 147 (100 mph)
-
Handling: 1
-
Occupants: 1+3
-
Notes: -
Off-Road SUV
-
Durability: 3
-
Size: 15
-
Structure: 18
-
Acceleration: 12 (17 mph)
-
Safe Speed: 96 (55 mph)
-
Top Speed: 154 (105 mph)
-
Handling: 0
-
Occupants: 1+4
-
Notes: -
Military Tactical Truck
-
Durability: 4
-
Size: 17
-
Structure: 21
-
Acceleration: 7 (10 mph)
-
Safe Speed: 81 (55 mph)
-
Top Speed: 117 (80 mph)
-
Handling: 0
-
Occupants: 1+3
-
Notes: -
SUV/Pickup Truck
-
Durability: 3
-
Size: 15
-
Structure: 18
-
Acceleration: 13
-
Safe Speed: 103 (70 mph)
-
Top Speed: 169 (115 mph)
-
Handling: 0
-
Occupants: -
-
Notes: -

Vans
Full-Size Van
-
Durability: 3
-
Size: 16
-
Structure: 19
-
Acceleration: 8 (11 mph)
-
Safe Speed: 81 (55 mph)
-
Top Speed: 132 (90 mph)
-
Handling: -1
-
Occupants: 1+12
-
Notes: -
Minvan
-
Durability: 3
-
Size: 15
-
Structure: 18
-
Acceleration: 12 (16 mph)
-
Safe Speed: 95 (65 mph)
-
Top Speed: 154 (105 mph)
-
Handling: 0
-
Occupants: 1+7
-
Notes: -
Delivery Van
-
Durability: 3
-
Size: 17
-
Structure: 20
-
Acceleration: 7 (9 mph)
-
Safe Speed: 73 (50 mph)
-
Top Speed: 132 (90 mph)
-
Handling: -1
-
Occupants: 1+1
-
Notes: -
Recreational Vehicle
-
Durability: 3
-
Size: 18
-
Structure: 21
-
Acceleration: 9 (12 mph)
-
Safe Speed: 81 (55 mph)
-
Top Speed: 117 (80 mph)
-
Handling: -1
-
Occupants: 1+6
-
Notes: With resources 4 may serve as residence
Performance SUV
-
Durability: 3
-
Size: 15
-
Structure: 18
-
Acceleration: 24 (33 mph)
-
Safe Speed: 110 (75 mph)
-
Top Speed: 242 (165 mph)
-
Handling: 3
-
Occupants: 1+4
-
Notes: -
SUV Limousine
-
Durability: 3
-
Size: 20
-
Structure: 23
-
Acceleration: 10 (13 mph)
-
Safe Speed: 81 (55 mph)
-
Top Speed: 132 (90 mph)
-
Handling: -1
-
Occupants: 1+17
-
Notes: Two resource dots to rent for a single night

Motorcycles (-2 Without Relevant Drive Skill Specialty)
Motorcycle
-
Durability: 2
-
Size: 7
-
Structure: 9
-
Acceleration: 22
-
Safe Speed: 132 (90 mph)
-
Top Speed: 235 (160 mph)
-
Handling: 4-5
-
Occupants: -
-
Notes: -
Street Bike
-
Durability: 2
-
Size: 7
-
Structure: 9
-
Acceleration: 20 (27 mph)
-
Safe Speed: 88 (60 mph)
-
Top Speed: 183 (125 mph)
-
Handling: 5
-
Occupants: 1+1
-
Notes: -
Dirt Bike
-
Durability: 2
-
Size: 5
-
Structure: 7
-
Acceleration: 18 (25 mph)
-
Safe Speed: 51 (35 mph)
-
Top Speed: 81 (55 mph)
-
Handling: 4
-
Occupants: 1+1
-
Notes: -
Cruiser
-
Durability: 2
-
Size: 7
-
Structure: 9
-
Acceleration: 22 (30 mph)
-
Safe Speed: 103 (70 mph)
-
Top Speed: 176 (120 mph)
-
Handling: 4
-
Occupants: 1+1
-
Notes: -
Cruiser with Side Car
-
Durability: 2
-
Size: 7
-
Structure: 9
-
Acceleration: 17 (23 mph)
-
Safe Speed: 77 (53 mph)
-
Top Speed: 132 (90 mph)
-
Handling: 2
-
Occupants: 1+2
-
Notes: -
Sport Bike
-
Durability: 1
-
Size: 6
-
Structure: 7
-
Acceleration: 44 (60 mph)
-
Safe Speed: 117 (80 mph)
-
Top Speed: 279 (190 mph)
-
Handling: 5
-
Occupants: 1+1
-
Notes: -

Personal Vehichles (Uses Athletics Instead of Drive)
Street Bike
-
Durability: 3
-
Size: 3
-
Structure: 5
-
Acceleration: Strength
-
Safe Speed: Strength + 5
-
Top Speed: Strength + 15
-
Handling: 3
-
Occupants: 1
-
Notes: -
Mountain Bike
-
Durability: 3
-
Size: 3
-
Structure: 6
-
Acceleration: Strength
-
Safe Speed: Strength + 4
-
Top Speed: Strength + 12
-
Handling: 2
-
Occupants: 1
-
Notes: -
Skate Board
-
Durability: 2
-
Size: 2
-
Structure: 4
-
Acceleration: Strength
-
Safe Speed: Strength + 3
-
Top Speed: Strength + 8
-
Handling: 4
-
Occupants: 1
-
Notes: Long rides are exhausting

Commercial Vehicles (-2 Without Relevant Drive Skill Specialty)
18 Wheeler (Rig only; no trailer
-
Durability: 3
-
Size: 18
-
Structure: 21
-
Acceleration: 10
-
Safe Speed: 103 (70 mph)
-
Top Speed: 161 (110 mph)
-
Handling: -1
-
Occupants: -
-
Notes: -
Bus
-
Durability: 3
-
Size: 21
-
Structure: 24
-
Acceleration: 10
-
Safe Speed: 88 (60 mph)
-
Top Speed: 147 (100 mph)
-
Handling: -2
-
Occupants: -
-
Notes: -
Medium Truck
-
Durability: 3
-
Size: 20
-
Structure: 23
-
Acceleration: 10 (13 mph)
-
Safe Speed: 81 (55 mph)
-
Top Speed: 110 (75 mph)
-
Handling: -1
-
Occupants: 1+2
-
Notes: -
Armored Truck
-
Durability: 7
-
Size: 17
-
Structure: 24
-
Acceleration: 13 (18 mph)
-
Safe Speed: 88 (60 mph)
-
Top Speed: 125 (85 mph)
-
Handling: -1
-
Occupants: 1+4
-
Notes: Has gun ports
Semi Tractor
-
Durability: 3
-
Size: 18
-
Structure: 21
-
Acceleration: 9 (12 mph)
-
Safe Speed: 102 (70 mph)
-
Top Speed: 139 (95 mph)
-
Handling: -1
-
Occupants: 1+2
-
Notes: -
Semitrailer
-
Durability: 3
-
Size: 21
-
Structure: 24
-
Acceleration: -
-
Safe Speed: -
-
Top Speed: -
-
Handling: -
-
Occupants: -
-
Notes: Must be attacked to a semi tractor
Tractor-Trailer Rig
-
Durability: -
-
Size: 25
-
Structure: -
-
Acceleration: 6 (8 mph)
-
Safe Speed: 102 (70 mph)
-
Top Speed: 132 (90 mph)
-
Handling: -3
-
Occupants: -
-
Notes: Semi-Tractor with Semitrailer attached
Transit Bus
-
Durability: 3
-
Size: 21
-
Structure: 24
-
Acceleration: 9 (12 mph)
-
Safe Speed: 66 (45 mph)
-
Top Speed: 95 (65 mph)
-
Handling: -2
-
Occupants: 1+45
-
Notes: -
Tour Bus
-
Durability: 3
-
Size: 24
-
Structure: 27
-
Acceleration: 7 (10 mph)
-
Safe Speed: 95 (65 mph)
-
Top Speed: 125 (85 mph)
-
Handling: -2
-
Occupants: 1+56
-
Notes: With resources 5 may serve as residence

Construction Vehicles (-3 Without Relevant Drive Skill Specialty)
Excavator
-
Durability: 4
-
Size: 18
-
Structure: 22
-
Acceleration: 2 (3 mph)
-
Safe Speed: 4 (3 mph)
-
Top Speed: 7 (5 mph)
-
Handling: -5
-
Occupants: 1
-
Notes: Arm can be used as a weapon
Bulldozer
-
Durability: 5
-
Size: 20
-
Structure: 25
-
Acceleration: 3 (4 mph)
-
Safe Speed: 7 (5 mph)
-
Top Speed: 13 (9 mph)
-
Handling: -4
-
Occupants: 1
-
Notes: Knocks down subjects hit by it
Steamroller
-
Durability: 5
-
Size: 19
-
Structure: 24
-
Acceleration: 2 (3 mph)
-
Safe Speed: 6 (4 mph)
-
Top Speed: 12 (8 mph)
-
Handling: -4
-
Occupants: 1
-
Notes: Knocks down subjects hit by it
Forklift
-
Durability: 3
-
Size: 9
-
Structure: 12
-
Acceleration: 4 (5 mph)
-
Safe Speed: 7 (5 mph)
-
Top Speed: 16 (11 mph)
-
Handling: -2
-
Occupants: 1
-
Notes: Forks can be used as weapon

Armored Vehicles (-3 Without Relevant Drive Skill Specialty ; Hit on front doubles durability)
APC
-
Durability: 10
-
Size: 19
-
Structure: 29
-
Acceleration: 7 (9 mph)
-
Safe Speed: 51 (35 mph)
-
Top Speed: 73 (50 mph)
-
Handling: -2
-
Occupants: 2+11
-
Notes: -
IFV
-
Durability: 12
-
Size: 18
-
Structure: 30
-
Acceleration: 6 (8 mph)
-
Safe Speed: 44 (30 mph)
-
Top Speed: 66 (45 mph)
-
Handling: -3
-
Occupants: 3+6
-
Notes: Armed
Main Battle Tank
-
Durability: 26
-
Size: 20
-
Structure: 46
-
Acceleration: 4 (6 mph)
-
Safe Speed: 44 (30 mph)
-
Top Speed: 88 (60 mph)
-
Handling: -4
-
Occupants: 4
-
Notes: Heavily Armed

Small Boats
Canoe
-
Durability: 1
-
Size: 7
-
Structure: 8
-
Acceleration: Strength
-
Safe Speed: Strength + Stamina
-
Top Speed: Strength + Stamina + 10
-
Handling: 0
-
Occupants: 3
-
Notes: Extended use is exhausting
Kayak
-
Durability: 1
-
Size: 6
-
Structure: 7
-
Acceleration: Strength
-
Safe Speed: Strength + Stamina
-
Top Speed: Strength + Stamina + 10
-
Handling: 1
-
Occupants: 1
-
Notes: Extended use is exhausting
Personal Watercraft
-
Durability: 2
-
Size: 6
-
Structure: 8
-
Acceleration: 22 (30 mph)
-
Safe Speed: 44 (40 mph)
-
Top Speed: 88 (60 mph)
-
Handling: 4
-
Occupants: 1+1
-
Notes:
Inflatable Boat
-
Durability: 1
-
Size: 8
-
Structure: 10
-
Acceleration: 9 (12 mph)
-
Safe Speed: 22 (15 mph)
-
Top Speed: 44 (30 mph)
-
Handling: 2
-
Occupants: 1+7
-
Notes: -

Motorboats
Fishing Boat
-
Durability: 2
-
Size: 9
-
Structure: 11
-
Acceleration: 4 (5 mph)
-
Safe Speed: 7 (5 mph)
-
Top Speed: 22 (15 mph)
-
Handling: 2
-
Occupants: 1+3
-
Notes: -
Powerboat
-
Durability: 3
-
Size: 14
-
Structure: 17
-
Acceleration: 7 (10 mph)
-
Safe Speed: 37 (25 mph)
-
Top Speed: 66 (45 mph)
-
Handling: 3
-
Occupants: 1+5
-
Notes: -
Racing Boat
-
Durability: 2
-
Size: 18
-
Structure: 20
-
Acceleration: 17 (23 mph)
-
Safe Speed: 73 (50 mph)
-
Top Speed: 198 (135 mph)
-
Handling: 4
-
Occupants: 3+2
-
Notes: -
Houseboat
-
Durability: 3
-
Size: 23
-
Structure: 26
-
Acceleration: 2 ( 3 mph)
-
Safe Speed: 15 (10 mph)
-
Top Speed: 44 (30 mph)
-
Handling: -1
-
Occupants: 1+7
-
Notes: With resources 3 may serve as residence

Sailboats (uses survival instead of drive)
Day Sailer
-
Durability: 1
-
Size: 8
-
Structure: 9
-
Acceleration: *
-
Safe Speed: *
-
Top Speed: *
-
Handling: 0
-
Occupants: 1+2
-
Notes: Speed depends on wind
Yacht
-
Durability: 2
-
Size: 20
-
Structure: 22
-
Acceleration: *
-
Safe Speed: *
-
Top Speed: *
-
Handling: 1
-
Occupants: 1+5
-
Notes: With resources 4 may use as residence
Racing Yacht
-
Durability: 3
-
Size: 25
-
Structure: 28
-
Acceleration: *
-
Safe Speed: *
-
Top Speed: *
-
Handling: 2
-
Occupants: 6+6
-
Notes: With resources 5 may use as residence

Light Aircrafts (Untrained without Relevant Drive Skill Specialty)
Single-Engine
-
Durability: 2
-
Size: 18
-
Structure: 20
-
Acceleration: 9 (12 mph)
-
Safe Speed: 176 (120 mph)
-
Top Speed: 213 (145 mph)
-
Handling: 0
-
Occupants: 1+3
-
Notes: -
Twin-Engine
-
Durability: 2
-
Size: 21
-
Structure: 23
-
Acceleration: 18 (25 mph)
-
Safe Speed: 367 (250 mph)
-
Top Speed: 499 (340 mph)
-
Handling: 0
-
Occupants: 2+14
-
Notes: -
Stunt Plane
-
Durability: 3
-
Size: 15
-
Structure: 18
-
Acceleration: 15 (21 mph)
-
Safe Speed: 205 (140 mph)
-
Top Speed: 265 (180 mph)
-
Handling: 2
-
Occupants: 1+1
-
Notes: -
Glider
-
Durability: 1
-
Size: 15
-
Structure: 16
-
Acceleration: 16 (22 mph)
-
Safe Speed: 161 (110 mph)
-
Top Speed: 257 (175 mph)
-
Handling: 2
-
Occupants: 1+1
-
Notes: -

Commercial Aircrafts (Untrained without Relevant Drive Skill Specialty)
Business Jet
-
Durability: 2
-
Size: 25
-
Structure: 27
-
Acceleration: 17 (23 mph)
-
Safe Speed: 660 (450 mph)
-
Top Speed: 880 (600 mph)
-
Handling: 0
-
Occupants: 1+10
-
Notes: -
Airliner
-
Durability: 2
-
Size: 35
-
Structure: 37
-
Acceleration: 18 (24 mph)
-
Safe Speed: 689 (470 mph)
-
Top Speed: 924 (630 mph)
-
Handling: -2
-
Occupants: 2+180
-
Notes: -
Light Transport
-
Durability: 2
-
Size: 30
-
Structure: 32
-
Acceleration: 7 (9 mph)
-
Safe Speed: 257 (175 mph)
-
Top Speed: 337 (230 mph)
-
Handling: -1
-
Occupants: 1+6
-
Notes: -
Heavy Transport
-
Durability: 3
-
Size: 40
-
Structure: 43
-
Acceleration: 10 (14 mph)
-
Safe Speed: 641 (430 mph)
-
Top Speed: 843 (575 mph)
-
Handling: -3
-
Occupants: 3+9
-
Notes: -

Combat Aircrafts (Untrained without Relevant Drive Skill Specialty)
Ground Attack Fighter
-
Durability: 6
-
Size: 22
-
Structure: 28
-
Acceleration: 15 (20 mph)
-
Safe Speed: 587 (400 mph)
-
Top Speed: 953 (650 mph)
-
Handling: 3
-
Occupants: 1
-
Notes: Heavily armed
Air Superiority Fighter
-
Durability: 3
-
Size: 20
-
Structure: 23
-
Acceleration: 51 (70 mph)
-
Safe Speed: 1027 (700 mph)
-
Top Speed: 2200 (1500 mph)
-
Handling: 5
-
Occupants: 2
-
Notes: Heavily armed
Jump Jet
-
Durability: 2
-
Size: 19
-
Structure: 22
-
Acceleration: 37 (50 mph)
-
Safe Speed: 733 (500 mph)
-
Top Speed: 1093 (745 mph)
-
Handling: 4
-
Occupants: 1
-
Notes: Heavily armed
Jet Trainer
-
Durability: 2
-
Size: 20
-
Structure: 22
-
Acceleration: 42 (57 mph)
-
Safe Speed: 836 (570 mph)
-
Top Speed: 1195 (814 mph)
-
Handling: 4
-
Occupants: 2
-
Notes: -

Helicopters (Untrained without Relevant Drive Skill Specialty)
Observation
-
Durability: 2
-
Size: 17
-
Structure: 19
-
Acceleration: 13 (18 mph)
-
Safe Speed: 176 (120 mph)
-
Top Speed: 227 (155 mph)
-
Handling: 1
-
Occupants: 2
-
Notes: -
Service
-
Durability: 3
-
Size: 20
-
Structure: 23
-
Acceleration: 15 (21 mph)
-
Safe Speed: 205 (140 mph)
-
Top Speed: 279 (190 mph)
-
Handling: 2
-
Occupants: 2+8
-
Notes: -
Transport
-
Durability: 6
-
Size: 21
-
Structure: 25
-
Acceleration: 11 (15 mph)
-
Safe Speed: 147 (100 mph)
-
Top Speed: 257 (175 mph)
-
Handling: 1
-
Occupants: 2+2
-
Notes: -
Attack
-
Durability: 6
-
Size: 21
-
Structure: 27
-
Acceleration: 19 (26 mph)
-
Safe Speed: 257 (175 mph)
-
Top Speed: 330 (225 mph)
-
Handling: 3
-
Occupants: 2
-
Notes: Heavily armed
Gunship
-
Durability: 6
-
Size: 22
-
Structure: 28
-
Acceleration: 12 (16 mph)
-
Safe Speed: 242 (165 mph)
-
Top Speed: 293 (200 mph)
-
Handling: 1
-
Occupants: 2+7
-
Notes: Heavily armed
Bell AH-1 Cobra
-
Durability: 6
-
Size: 21
-
Structure: 27
-
Acceleration: 19 (26 mph)
-
Safe Speed: 257 (175 mph)
-
Top Speed: 330 (225 mph)
-
Handling: 3
-
Occupants: 2
-
Notes: -