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Equipment

While we don't use costs for equipment please keep in mind to make it make sense for the character, and be prepared to explain how your character came about what he or she has. As always STs reserve the right to deny any equipment purchased that they believe your character could not have come across.

NOTE: If it is not on the sheet the char does not have it!

Havens

Havens are where your character lives. This can be any location within the areas described below. Remember, however, that your character will only live in an area that makes sense with the amount of resources your character currently has. You can also upgrade as your character gains resources.

Lower Class Neighborhoods

Lower Class Neighborhoods represent the small areas of big cities that have been forgotten. For the most part they are well hidden ghettos and tenements that people try to forget.

Middle Class Neighborhoods

Middle Class Neighborhoods are your run of the mill "blue-collar" areas. The residents of middle class neighborhoods have just enough that they often don't "need" for anything in particular, and can get away to see the sites and have a little bit of extra money to play around with.

Upper Class Neighborhoods

Upper Class Neighborhoods are the gated communities and original estates that are scattered across landscape. It takes true wealth to own a piece of property in these areas, and your neighbors are likely to be world famous. These places can include Castles.

​Haven Accesories

Even the most primitive of residences boast some form of protection, especially if the home has something of value to steal. Each grants a modifier to the difficulty to break in.

Dummy System +1​

Basic System +2​

Intermediate System +3​

Advanced System +4​

Cutting Edge System +5

Melee Weapons

Below is a list of melee weapons.  There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).

​

Melee weapons are weapons used with hands.  These weapons use dex+melee; and their damage is whatever the weapon says it is plus your overage.

Note: For more information on combat, please ask an ST.

 

​Blunt Weapons​

Brass Knuckles

  • Dmg: 1B

  • Size: 1P

  • Durability: 3

  • Notes: Uses Brawl instead of melee/weaponry

 

Club (Wooden)

  • Dmg: 2B

  • Size: 2

  • Durability: -

  • Notes: -

 

Escrima Sticks

  • Dmg: -1B/1-B

  • Size: 2S

  • Durability: 1/2

  • Notes: Damage varies by type

 

Iron Fan

  • Dmg: 0B

  • Size: 1S

  • Durability: 3

  • Notes: +1 Defense with Weaponry Dodge​​

 

Mace (Metal)

  • Dmg: 3B

  • Size: 2L

  • Durability: 3

  • Notes: -

Maul

  • Dmg: 4B

  • Size: 3N

  • Durability: 3

  • Notes: Two-Handed​​​

 

Morningstar

  • Dmg: 3L

  • Size: 3N

  • Durability: 3

  • Notes: -​​

 

Nightstick (TMFA)

  • Dmg: 2B

  • Size: 2J

  • Durability: 2

  • Notes: +1 defense​​​

 

Nunchaku

  • Dmg: 1B

  • Size: 1S

  • Durability: 3

  • Notes: -1 without Dex 3​​

 

Quarterstaff

  • Dmg: 2B

  • Size: 4N

  • Durability: 1

  • Notes: +1 defense, two-handed

Sap

  • Dmg: 1B

  • Size: 1

  • Durability: 3

  • Notes: Knockout / Stun (Stamnia)

 

Shakuhachi Flute

  • Dmg: 0B

  • Size: 1S

  • Durability: 3

  • Notes: +1 to some Wits+Expression

 

Sledgehammer

  • Dmg: 2B

  • Size: 3N

  • Durability: 2

  • Notes: 9-again

 

Telescopic Baton

  • Dmg: 3B

  • Size: 2J

  • Durability: 3

  • Notes: Collapse to size 1S

 

War Hammer

  • Dmg: 5B/4L

  • Size: 4N

  • Durability: 3

  • Notes: Armor Piercing 1 (Lethal only), -3 if used to attack on next turn

 

Wooden Club

  • Dmg: 2B​

  • Size: 2J

  • Durability: 1

  • Notes: -​

Knives

Bowie Knife

  • Dmg: 1L

  • Size: 1J

  • Durability: 4

  • Notes: +1 to some Craft rolls

 

Combat Knife

  • Dmg: 1L

  • Size: 1J

  • Durability: 3

  • Notes: -

 

Qatar Punch Dagger

  • Dmg: 2L

  • Size: 1J

  • Durability: 3

  • Notes: Uses Brawl instead of Melee/Weaponry

Keris

  • Dmg: 1L

  • Size: 2K

  • Durability: 3

  • Notes: Without specialty, does 1L instead

 

Khukri

  • Dmg: 2L

  • Size: 2J

  • Durability: 3

  • Notes: 9-again on targeted attacks

 

Knife

  • Dmg: 1L

  • Size: 1

  • Durability: -

  • Notes: -

Main Gauche

  • Dmg: 1L

  • Size: 1S

  • Durability: 3

  • Notes: Defense +1 if used with another weapon

 

Pocket Knife

  • Dmg: -1L

  • Size: 1P

  • Durability: 2

  • Notes: Fragile 3, +1 to some Craft rolls

 

Rondel Dagger

  • Dmg: 1L

  • Size: 1S

  • Durability: 3

  • Notes: Armor Piercing 1, +2 on surprise attacks

 

Switchblade

  • Dmg: 0L

  • Size: 1P

  • Durability: 3

  • Notes: -

Swords

Bastard Sword

  • Dmg: 3/4L

  • Size: 3N

  • Durability: 3

  • Notes: One/Two Handed, Strength 4/3

 

Curved Sword

  • Dmg: 3L

  • Size: 3N

  • Durability: 3

  • Notes: +1 when in a position of height

 

Fencing Sword

  • Dmg: 1L

  • Size: 2L

  • Durability: 3

  • Notes: Armor Piercing 1

 

Fish-Spine Sword

  • Dmg: 1L

  • Size: 2L

  • Durability: 1

  • Notes: 9-again

 

Gladius

  • Dmg: 2L

  • Size: 2S

  • Durability: 3

  • Notes: -

Greatsword

  • Dmg: 4L

  • Size: 3N

  • Durability: 3

  • Notes: Two-Handed

 

Halberd

  • Dmg: 4L

  • Size: 4N

  • Durability: 3

  • Notes: +1 defense, min Str 3, two-handed

 

Katana

  • Dmg: 3L

  • Size: 2L

  • Durability: 4

  • Notes: Increase Durability

 

Longsword

  • Dmg: 3L

  • Size: 2L

  • Durability: 3

  • Notes: -

 

Machete

  • Dmg: 2L

  • Size: 2J

  • Durability: 3

  • Notes: -

Rapier

  • Dmg: 2L

  • Size: 2L

  • Durability: 3

  • Notes: Armor Piercing 1

 

Sword

  • Dmg: 3L

  • Size: 2

  • Durability: -

  • Notes: -

 

Sword-Cane

  • Dmg: 2B/L

  • Size: 2L

  • Durability: 3

  • Notes: While sheathed does bashing.

 

Wakizashi

  • Dmg: 2L

  • Size: 2S

  • Durability: 4

  • Notes: -

 

Zweihander

  • Dmg: 4L

  • Size: 4N

  • Durability: 3

  • Notes: 9-Again

Axes

Axe (Small)

  • Dmg: 2L

  • Size: 1

  • Durability: -

  • Notes: -

 

Axe (Large)

  • Dmg: 3L

  • Size: 3

  • Durability: -

  • Notes: Two-Handed, 9-again

 

Battle-Axe

  • Dmg: 3L

  • Size: 3N

  • Durability: 3

  • Notes: -

Crash Axe

  • Dmg: 2L

  • Size: 2L

  • Durability: 4

  • Notes: -

 

Fire-Axe

  • Dmg: 3L

  • Size: 3N

  • Durability: 2

  • Notes: Two-Handed

 

Greataxe

  • Dmg: 5L

  • Size: 4

  • Durability: -

  • Notes: Two-Handed, 9-again

Hatchet

  • Dmg: 1L

  • Size: 1S

  • Durability: 2

  • Notes: -

 

Ice Axe

  • Dmg: 2L

  • Size: 2J

  • Durability: 1

  • Notes: Armor Piercing 1

 

War Axe

  • Dmg: 5L

  • Size: 4N

  • Durability: 3

  • Notes: -

Polearms

Bayonet

  • Dmg: 2L

  • Size: 1S

  • Durability: 3

  • Notes: Does only 1L if unmounted

 

Naginata

  • Dmg: 3L

  • Size: 4N

  • Durability: 2

  • Notes: +1 defense, Two-Handed

Scythe

  • Dmg: 2L

  • Size: 4N

  • Durability: 2

  • Notes: +1 defense

 

Spear

  • Dmg: 3L

  • Size: 4N

  • Durability: 2

  • Notes: Two-Handed, Defense +1 against unarmed

Trident

  • Dmg: 4L

  • Size: 4N

  • Durability: 3

  • Notes: +1 defense, two-handed

Chain

Chain (Basic)

  • Dmg: 1B

  • Size: 1S

  • Durability: 3

  • Notes: Sometimes improvised

 

Flail

  • Dmg: 3B/L

  • Size: 3N

  • Durability: 3

  • Notes: Leathal if spiked, -1 without Dex 3, ignore shields

Kusari Gama

  • Dmg: 2B/L

  • Size: 2N

  • Durability: 3

  • Notes: -2 without Fighting Style: Chain Weapons

 

Kyoketso Shogi

  • Dmg: 1B/L

  • Size: 3N

  • Durability: 2

  • Notes: -2 without Fighting Style: Chain Weapons

Maniriki Gusari

  • Dmg: 2B

  • Size: 1L

  • Durability: 3

  • Notes: -2 without Fighting Style: Chain Weapons

 

Poi

  • Dmg: 0B

  • Size: 1S

  • Durability: 3

  • Notes: +1 defense, Trio attack, Two-Handed

Improvised

Chainsaw

  • Dmg: -2L

  • Size: 3N

  • Durability: 3

  • Notes: 8-again, +1 defense

 

Chainsaw (High End)

  • Dmg: -1L

  • Size: 4

  • Durability: -

  • Notes: 8-again, +1 Defense

Keys

  • Dmg: -1L/1B

  • Size: 0

  • Durability: 1

  • Notes: Slash

 

Stake

  • Dmg: 1L

  • Size: 1S

  • Durability: 1

  • Notes: See rules in V20 for staking vampire

Straight-Razor

  • Dmg: 0L

  • Size: 0

  • Durability: 1

  • Notes: With a killing blow: victim gains one Lethal per minute.  If victim at full Lethal: 2 Agg per minute

Misc

Bagh-Nakh

  • Dmg: 1L

  • Size: 1P

  • Durability: 3

  • Notes: Uses Brawl instead of Melee/Weaponry

 

Catch Pole

  • Dmg: 0B

  • Size: 3N

  • Durability: 2

  • Notes: Can be used to Grapple opponents with Weaponry instead of Brawl

Fakir's Horns

  • Dmg: -1L

  • Size: 3N

  • Durability: 3

  • Notes: +1 Defense with Weaponry Dodge

 

Nail Gun

  • Dmg: 0L

  • Size: 2J

  • Durability: 3

  • Notes: Strength+Firearms, if successful 1 automatic Lethal

Strangle Wire

  • Dmg: 2L

  • Size: 1P

  • Durability: 2

  • Notes: Grapple, then apply wire (str+weaponry/melee-3, no defense)

 

Stun Gun

  • Dmg: 0

  • Size: 1P

  • Durability: 3

  • Notes: Dex+Weaponry/melee, success on attack count as penalties against next roll, target goes unconcious if cumulative penalty exceeds size.

 

Whip

  • Dmg: 1B/0L

  • Size: 2J

  • Durability: 1

  • Notes: Dex+Weaponry/Melee, -3 to disarm opponent

Ranged Weapons

Below is a list of ranged weapons.  There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).  See below for ammunition for ranged weapons.

​

Ranged weapons are weapons used with hands via aiming at an object.  These weapons use dex+firearms; and their damage is whatever the weapon says it is plus your overage.

Note: For more information on combat, please ask an ST.

Revolvers

Revolver, Light

  • Dmg: 2L

  • Range: 20/40/80

  • Clip: 6

  • Str: 2

  • Size: 1​

  • Notes: -

 

Revolver, Heavy

  • Dmg: 3L

  • Range: 35/70/140

  • Clip: 6

  • Str: 3

  • Size: 1

  • Notes: -

.22 LR

  • Dmg: 1L

  • Range: 5/10/20

  • Clip: 6

  • Str: 0

  • Size: 1P​

  • Notes: -

 

.38 Special

  • Dmg: 2L

  • Range: 20/40/80

  • Clip: 6

  • Str: 1

  • Size: 1S

  • Notes: -

.357 MagnumRevolver, Light

  • Dmg: 3L

  • Range: 30/60/120

  • Clip: 6

  • Str: 2

  • Size: 1S​

  • Notes: -

 

.44 Magnum

  • Dmg: 3L

  • Range: 35/70/140

  • Clip: 6

  • Str: 3

  • Size: 2J

  • Notes: 9-again

Autoloaders

Pistol, Light

  • Dmg: 2L

  • Range: 20/40/80

  • Clip: 17+1

  • Str: 2

  • Size: 1​

  • Notes: -

 

Pistol, Heavy

  • Dmg: 3L

  • Range: 30/60/120

  • Clip: 7+1

  • Str: 3

  • Size: 1

  • Notes: -

Holdout

  • Dmg: 1L

  • Range: 5/10/20

  • Clip: 6+1

  • Str: 1

  • Size: 1P​

  • Notes: -

 

9mm Luger

  • Dmg: 2L

  • Range: 20/40/80

  • Clip: 15+1

  • Str: 2

  • Size: 1S

  • Notes: -

.40 S&W

  • Dmg: 2L

  • Range: 25/50/100

  • Clip: 12+1

  • Str: 2

  • Size: 1S​

  • Notes: 9-Again

 

.45 ACP

  • Dmg: 3L

  • Range: 30/60/120

  • Clip: 8+1

  • Str: 2

  • Size: 1S

  • Notes: -

Rifles

Rifle

  • Dmg: 5L

  • Range: 200/400/800

  • Clip: 5+1

  • Str: 2

  • Size: 3​

  • Notes: Two-handed

 

Plinking Rifle

  • Dmg: 1L

  • Range: 30/60/120

  • Clip: 5+1

  • Str: 1

  • Size: 2N

  • Notes: -

Target Rifle

  • Dmg: 4L

  • Range: 150/300/600

  • Clip: 5+1

  • Str: 2

  • Size: 3​

  • Notes: -

 

Hunting Rifle

  • Dmg: 4L

  • Range: 200/400/800

  • Clip: 4+1

  • Str: 2

  • Size: 3

  • Notes: 9-again

Sniper Rifle

  • Dmg: 4L

  • Range: 250/500/1000

  • Clip: 10+1

  • Str: 2

  • Size: 3​

  • Notes: 9-again

 

Big-Game Rifle

  • Dmg: 5L

  • Range: 250/500/1000

  • Clip: 3+1

  • Str: 3

  • Size: 3

  • Notes: Str 5 required, if not properly braced and causes recoil

​

Anti-Material Rifle

  • Dmg: 5L

  • Range: 300/600/1200

  • Clip: 5+1

  • Str: 3

  • Size: 4

  • Notes: Causes recoil if not properly braced, 8-again, Armor Piercing 6

Submachine Guns

SMG, Smallifle

  • Dmg: 2L

  • Range: 25/50/100

  • Clip: 30+1

  • Str: 2

  • Size: 1​

  • Notes: Autofire

 

SMG, Large

  • Dmg: 3L

  • Range: 50/100/200

  • Clip: 30+1

  • Str: 3

  • Size: 2

  • Notes: Two-Handed, Autofire

9mm Luger

  • Dmg: 2L

  • Range: 30/60/120

  • Clip: 32+1

  • Str: 2 (2/3/4)

  • Size: 2L​

  • Notes: -

 

9mm Luger (Machine Pistol)

  • Dmg: 2L

  • Range: 20/40/80

  • Clip: 20+1

  • Str: 2 (3/4/5)

  • Size: 1J

  • Notes: -

.45 ACP

  • Dmg: 3L

  • Range: 30/60/120

  • Clip: 30+1

  • Str: 2 (2/3/4)

  • Size: 2N​

  • Notes: -

Assault Rifles

Assault Rifle

  • Dmg: 4L

  • Range: 150/300/600

  • Clip: 42+1

  • Str: 3

  • Size: 3​

  • Notes: Two-Handed, Autofire

 

5.56mm AR

  • Dmg: 4L

  • Range: 150/300/600

  • Clip: 30+1

  • Str: 2 (2/3/4)

  • Size: 3

  • Notes: -

5.56mm Bullpup AR

  • Dmg: 4L

  • Range: 150/300/600

  • Clip: 30+1

  • Str: 2 (2/3/4)

  • Size: 2L​

  • Notes: -

 

7.62mm AR

  • Dmg: 4L

  • Range: 200/400/800

  • Clip: 20+1

  • Str: 3 (3/4/5)

  • Size: 2

  • Notes: 9-again

Shotguns

Shotgun

  • Dmg: 4L

  • Range: 20/40/80

  • Clip: 5+1

  • Str: 3

  • Size: 2​

  • Notes: Two-Handed, 9-again

 

Break-Action

  • Dmg: 4L

  • Range: 20/40/80

  • Clip: 2

  • Str: 3

  • Size: 3

  • Notes: 9-again

Lever-Action

  • Dmg: 4L

  • Range: 20/40/80

  • Clip: 2+1

  • Str: 3

  • Size: 3​

  • Notes: 9-again

 

Pump-Action

  • Dmg: 4L

  • Range: 20/40/80

  • Clip: 8+1

  • Str: 3

  • Size: 3

  • Notes: 9-again

Semi-Automatic

  • Dmg: 4L

  • Range: 20/40/80

  • Clip: 5+1

  • Str: 3

  • Size: 3​

  • Notes: 9-again

Machine Guns

SAW

  • Dmg: 4L

  • Range: 175/350/700

  • Clip: 200

  • Str: 3/4/5

  • Size: 3​

  • Notes: -

 

GPMG

  • Dmg: 4L

  • Range: 250/500/1000

  • Clip: 100

  • Str: 4/4/5

  • Size: 4

  • Notes: 9-again

HMG

  • Dmg: 5L

  • Range: 300/600/1200

  • Clip: 50

  • Str: 3/3/4

  • Size: 5​

  • Notes: 8-again

Thrown

Dart

  • Dmg: -1L

  • Range: Aero

  • Clip: -

  • Str: 1

  • Size: 1P​

  • Notes: 10s not re-rolled

 

Hatchet

  • Dmg: 1L

  • Range: Thrown

  • Clip: -

  • Str: 2

  • Size: 1J

  • Notes: Can deal bashing instead

Javelin, Combat

  • Dmg: 3L

  • Range: Aero

  • Clip: -

  • Str: 2

  • Size: 2N​

  • Notes: -

 

Javelin, Competition

  • Dmg: 2L

  • Range: Thrown x 4

  • Clip: -

  • Str: 2

  • Size: 2N

  • Notes: -

Knife

  • Dmg: 1L

  • Range: Aero

  • Clip: -

  • Str: 2

  • Size: 1P​

  • Notes: -

 

Shuriken

  • Dmg: -1L

  • Range: Aero

  • Clip: -

  • Str: 1

  • Size: 1P

  • Notes: 10s not re-rolled

Mounted

M158 Launcher

  • Dmg: -2L+10

  • Range: 125/250/500

  • Clip: 7

  • Str: -

  • Size: -​

  • Notes: Blast Area/Force 3, Knockdown, Armor Piercing 12

Minigun

  • Dmg: 5L/6L

  • Range: 250/500/1000

  • Clip: 750

  • Str: -

  • Size: -​

  • Notes: Autofire, Armor Piercing, 9-again, multi-barrel does 6L

​Misc

Atlatl

  • Dmg: 4L

  • Range: Thrown x 5

  • Clip: 1

  • Str: 2

  • Size: 3​

  • Notes: -

 

Balistic Knife

  • Dmg: 1L

  • Range: 2/5/10

  • Clip: 1

  • Str: 1

  • Size: 1J

  • Notes: 9-again

 

BB Gun, pistol

  • Dmg: 0B

  • Range: 5/10/20

  • Clip: 50

  • Str: 1

  • Size: 1S

  • Notes: Cannot deal more than 1B or reduce target to fewer health than Size

 

BB Gun, Rifle

  • Dmg: 0B

  • Range: 10/20/40

  • Clip: 300

  • Str: 1

  • Size: 1L

  • Notes: Cannot deal more than 1B or reduce target to fewer health than Size

 

Blowgun

  • Dmg: 0L

  • Range: -

  • Clip: 1

  • Str: 1

  • Size: 2N

  • Notes: Rolls Dex+Ath, Range equal to 2(Size+Sta+Ath)

 

Bow

  • Dmg: Str

  • Range: -

  • Clip: 1

  • Str: -

  • Size: -

  • Notes: Rolls Dex+Ath, Two-Handed, Range equal to 3(Str+Size+Ath), Strength penalties are doubled.

Bow, Compound

  • Dmg: Strength+1

  • Range: -

  • Clip: -

  • Str: -

  • Size: -​

  • Notes: Two-Handed, Rolls Dex+Ath, Range equal to 4(Str+Size+Ath)

 

Crossbow

  • Dmg: 3L

  • Range: 40/80/160

  • Clip: 1

  • Str: 3

  • Size: 3

  • Notes: Two-Handed, Slow to reload, Armor Piercing 2

 

Crossbow, Hand

  • Dmg: 1L

  • Range: 15/30/60

  • Clip: 1

  • Str: 1

  • Size: 2N

  • Notes: Can use Athletics or Firearms, Requires 2 turns to reload, Armor Piercing 1

 

Dart Gun, Pistol

  • Dmg: 0

  • Range: 10/20/40

  • Clip: 1

  • Str: 1

  • Size: 2L

  • Notes: Only deals 1L to targets Size 2 or less, otherwise, no damage

 

Dart Gun, Rifle

  • Dmg: 1

  • Range: 25/50/100

  • Clip: 1

  • Str: 1

  • Size: 3

  • Notes: Only deals 1L to targets Size 2 or less, otherwise, deals no damage

 

Flare Gun

  • Dmg: 1L

  • Range: 20/40/80

  • Clip: 1

  • Str: 1

  • Size: 1S

  • Notes: Max of 4 damage

Sling

  • Dmg: 2L

  • Range: Thrown x 3

  • Clip: 1

  • Str: 2

  • Size: 1P​

  • Notes: Two-Handed, Rolls Dex+Ath

 

Ranged Stun Gun

  • Dmg: -1

  • Range: 1/3/7

  • Clip: 1

  • Str: 1

  • Size: 1S

  • Notes: Deals 1B regarless of successes, until removed stun gun attacks can still be made

 

Slingshot

  • Dmg: 0B

  • Range: 5/10/20

  • Clip: 1

  • Str: 1

  • Size: 1S

  • Notes: Cannot deal more than 1B, Rolls Athletics

 

Spear Gun

  • Dmg: 3L

  • Range: 15/30/60

  • Clip: 1

  • Str: 2

  • Size: 2L

  • Notes: Two turns to reload, range only applies underwater

Ammunition

Below is a list of ammunition.  There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).

​

Ammunition modifies the damage dealt, the range, and sometimes adds to the Armor Peircing qualities of the weapon.  If you do not buy special ammunition from below, you are assumed to be doing the basic amount of damage listed on the Ranged weapons above.

​

​Note: For more information on combat, please ask an ST.

​Arrows

Bodkin

  • Dmg Mod: -

  • Range Mod: Increased by half again

  • Notes: Armor Piercing 4

 

Broadhead

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Armor Piercing 2 and +1 against no or soft armor, otherwise -2

​Bullets

Armor Piercing (2L or less Handgun)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Armor Piercing 1

 

Armor Piercing (2L w/ 9-again or more Gun)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Armor Piercing 2

 

Armor Piercing (4L or less Rifle)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Armor Piercing 2

 

Armor Piercing (4L w/ 9-again or more Rifle)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Armor Piercing 3

 

Buckshot (Shotgun)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: +1 against 0 durability or armor at short range, range penalties reduced by half, anyone in physical contact w/ target suffers half damage, all targets double durability or armor.

Birdshot (Shotgun)

  • Dmg Mod: -1

  • Range Mod: -0/-half/-half

  • Notes: Anyone in physical contact w/ target suffers half damage, all targets triple durability or armor

 

Cold Iron

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Normal bullet acts as an Armor Piercing bullet, hollowpoint acts as a normal bullet

 

Flamethrower (Shotgun)

  • Dmg Mod: +3

  • Range Mod: -

  • Notes: Autofire base damage 0, max 4 damage

 

Flare (Shotgun)

  • Dmg Mod: -1

  • Range Mod: -half/-half/-half

  • Notes: Max 4 damage

 

Frangible (Handgun or Rifle)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: +1 against 0 durability or armor

Gold

  • Dmg Mod: -1

  • Range Mod: -

  • Notes: All rangers reduced by three-quarters of normal

 

Hollowpoint (Handgun or Rifle)

  • Dmg Mod: -

  • Range Mod: -0/-3/-5

  • Notes: +1 against 0 durability or armor, -2 otherwise

 

Riot Control (Handgun or Rifle)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Deals bashing instead of Lethal

 

Riot Control (Shotgun)

  • Dmg Mod: -

  • Range Mod: -

  • Notes: Deals bashing instead of Lethal

 

Silver

  • Dmg Mod: -1

  • Range Mod: -

  • Notes: -

​Shotgun Guages

.410

  • Dmg Mod: 2L

  • Range Mod: -10/-20/-30

  • Capacity: +2

  • Str Mod: -1

  • Notes: 9-again

 

28

  • Dmg Mod: 2L

  • Range Mod: -10/-20/-30

  • Capacity: +2

  • Str Mod: -1

  • Notes: 9-again

 

20

  • Dmg Mod: 3L

  • Range Mod: -5/-10/-15

  • Capacity: +1

  • Str Mod: -1

  • Notes: 9-again

16

  • Dmg Mod: 4L

  • Range Mod: -

  • Capacity: -

  • Str Mod: -

  • Notes:

 

10

  • Dmg Mod: 5L

  • Range Mod: +5/+10/+15

  • Capacity: -1

  • Str Mod: +1

  • Notes: -

Explosives

Below is a list of explosives.  There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​

​

Explosives are hard to come by.  Please take note that if you want some on your sheet you MUST ask ST permission first!

​

​Note: For more information on combat, please ask an ST.

​Exploisives

Incendiary

  • Throwing Mod: -1

  • Blast Radius: 2

  • Dmg: 2

  • Size: 1

  • Notes: Ignites Fire

 

Concussion

  • Throwing Mod: +2

  • Blast Radius: 3

  • Dmg: 4

  • Size: 1

  • Notes: Delivers bashing damage and knockdown

 

Shredding

  • Throwing Mod: +2

  • Blast Radius: 2

  • Dmg: 4

  • Size: 1

  • Notes: -

Single Destructive

  • Throwing Mod: +1

  • Blast Radius: 4

  • Dmg: 4+

  • Size: 1

  • Notes: -

 

High Explosive

  • Throwing Mod: -

  • Blast Radius: 20+

  • Dmg: 6+

  • Size: 1-3

  • Notes: Timed Explosive

​Grenades

Frag, Standard

  • Dmg: 2L+3

  • Blast Area: 10

  • Force: 3

  • Size: 1S

  • Notes: Knockdown

 

Frag, Heavy

  • Dmg: 0L+3

  • Blast Area: 5

  • Force: 3

  • Size: 1J

  • Notes: 9-again, Knockdown

 

Frag, Stick

  • Dmg: 3L+2

  • Blast Area: 10

  • Force: 2

  • Size: 1J

  • Notes: Knockdown

Pipe Bomb

  • Dmg: 0L+2

  • Blast Area: 5

  • Force: 2

  • Size: 2J

  • Notes: Not Aerodynamic

 

Stun

  • Dmg: 1B+2

  • Blast Area: 5

  • Force: 2

  • Size: 1S

  • Notes: Knockdown, Stun

 

Thermite

  • Dmg: -2L+4

  • Blast Area: 5

  • Force: 4

  • Size: 1J

  • Notes: Armor Piercing 8, creates a 4L fire

White Phosphorous

  • Dmg: -2L+4

  • Blast Area: 5

  • Force: 4

  • Size: 1J

  • Notes: Armor Piercing 3, Creates a 4L fire and provides substantial concealment

 

Molotov Cocktail

  • Dmg: -1L+2

  • Blast Area: 3

  • Force: 3

  • Size: 2L

  • Notes: Not Aerodynamic, creates a fire

 

Smoke

  • Dmg: -1

  • Blast Area: 10

  • Force: -

  • Size: 1

  • Notes: Provides substantial concealment

 

Tear Gas

  • Dmg: -1

  • Blast Area: 10

  • Force: -

  • Size: 1J

  • Notes: Provides substantial concealment, creates tear gas

Toxins

Below is a list of toxins.  There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​

​

Toxins are hard to come by.  Please take note that if you want some on your sheet you MUST ask ST permission first!

​

​Note: For more information on combat, please ask an ST.

​Toxins

Ammonia

  • Application: inhalation

  • Toxicity Rating: 3

 

Bleach

  • Application: ingestion

  • Toxicity: 4

 

Cyanide

  • Application: ingestion/inhalation

  • Toxicity Rating: 7

Drug/Alcohol Abuse

  • Application: ingestion/inhalation/injection

  • Toxicity Rating: 3-7

 

Salmonella

  • Application: ingestion

  • Toxicity: 2

 

Venom

  • Application: ingestion/injection

  • Toxicity Rating: 3-8

Armor

Below is a list of armor.  There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​

​

Armor adds to your characters defense.  Some block bashing, others lethal, some bullets.  Pay close attention.

​

​Note: For more information on combat, please ask an ST.

​Armor

Bomb Suit

  • General: 3

  • Firearms: 6

  • Strength: 3

  • Defense: -3

  • Speed: -3

  • Notes: Once explosion is absorbed drops to 2/3

 

Bulletproof Vest

  • General: 2

  • Firearms: 3

  • Strength: 1

  • Defense: -1

  • Speed: 0

  • Notes: Bulletproof

 

Bulletproof Vest Accessories

  • General: 1

  • Firearms: 2

  • Strength: 1

  • Defense: 0

  • Speed: 0

  • Notes: Covers a spot not armored by vest (called shots)​

​

Chainmail

  • General: 2

  • Firearms: 1

  • Strength: 3

  • Defense: -2

  • Speed: -2

  • Notes: -

 

Chainmail (Vanity)

  • General: 1

  • Firearms: 1

  • Strength: 3

  • Defense: -1

  • Speed: -1

  • Notes: -

 

Flack Jacket

  • General: 2

  • Firearms: 3

  • Strength: 1

  • Defense: -1

  • Speed: 0

  • Notes: Bulletproof

Full Riot Gear

  • General: 3

  • Firearms: 4

  • Strength: 2

  • Defense: -2

  • Speed: -1

  • Notes: Bulletproof

 

Full Riot Gear+

  • General: 3

  • Firearms: 4

  • Strength: 2

  • Defense: -2

  • Speed: -1

  • Notes: Bulletproof; Immune: Armor Piercing

 

Kevlar Jacket (Thin)

  • General: 1

  • Firearms: 2

  • Strength: 1

  • Defense: 0

  • Speed: 0

  • Notes: Bulletproof

 

Leather (Hardened)

  • General: 1

  • Firearms: 0

  • Strength: 2

  • Defense: -1

  • Speed: -1

  • Notes: -

 

Leather Armor

  • General: 1

  • Firearms: 0

  • Strength: 2

  • Defense: -1

  • Speed: 0

  • Notes: -

Leather Armor (Hardened)

  • General: 2

  • Firearms: 0

  • Strength: 2

  • Defense: -1

  • Speed: 0

Lorica Segmentata

  • General: 2

  • Firearms: 2

  • Strength: 3

  • Defense: -2

  • Speed: -2

  • Notes: -

 

Plate Armor

  • General: 3

  • Firearms: 2

  • Strength: 4

  • Defense: -2

  • Speed: -3

  • Notes: Penalties increased if not custom fit

 

Reinforced Clothing

  • General: 1

  • Firearms: 0

  • Strength: 1

  • Defense: 0

  • Speed: 0

  • Notes: Reinforced Clothing or Reinforced Jacket

 

Sports Equipment​

  • General: 2​

  • Firearms: 0

  • Strength: 2

  • Defense: -1

  • Speed: -1

  • Notes: -

Shields

Ballistic Armor Wall

  • Defense: -

  • Strength: -

  • Notes: Cover (Dura 5, Size 7, Struct 12)

 

Ballistic Sheild

  • Defense: +2

  • Strength: 3

  • Notes: Adds significant pen to hit with ranged weapons; armor piercing ranged weapons penetrate without problem.

 

Improvised Sheild

  • Defense: +1

  • Strength: variable

  • Notes: Destroyed after absorbing (structure) attacks

Medieval Shield

  • Defense: +2

  • Strength: 3

  • Notes: -

 

Riot Shield

  • Defense: +2

  • Strength: 2

  • Notes: Add full defense against thrown attacks

 

Riot Shield (Electrified)

  • Defense: +2

  • Strength: 2

  • Notes: Add full defense against ranged attacks; stun anyone touched by the shield

Vehicles

Below is a list of vehicles.  There may be some missing, so if you wish something not on this list please let an ST know before placing it on your sheet (currently only the ones listed below are allowed).​

​

Some Vehicles are expensive.  Take note that your character may want a plane, but they don't have the resources to get it.  Not everyone is filthy rich.

Passenger Cars

Subcompact Car

  • Durability: 2

  • Size: 8

  • Structure: 10

  • Acceleration: 13 (18 mph)

  • Safe Speed: 95 (65 mph)

  • Top Speed: 147 (100 mph)

  • Handling: 3

  • Occupants: 1+3

  • Notes: -

 

Compact Car

  • Durability: 3

  • Size: 9

  • Structure: 12

  • Acceleration: 15 (20 mph)

  • Safe Speed: 103 (70 mph)

  • Top Speed: 191 (130 mph)

  • Handling: 3

  • Occupants: -

  • Notes: -

 

Compact Car

  • Durability: 3

  • Size: 9

  • Structure: 12

  • Acceleration: 15 (20 mph)

  • Safe Speed: 103 (70 mph)

  • Top Speed: 161 (110 mph)

  • Handling: 3

  • Occupants: 1+3

  • Notes: -

Mid-Size Car

  • Durability: 3

  • Size: 12

  • Structure: 15

  • Acceleration: 14

  • Safe Speed: 110 (75 mph)

  • Top Speed: 183 (125 mph)

  • Handling: 2-3

  • Occupants: -

  • Notes: -

 

Performance Mid-Size

  • Durability: 3

  • Size: 12

  • Structure: 15

  • Acceleration: 28 (38 mph)

  • Safe Speed: 117 (80 mph)

  • Top Speed: 227 (155 mph)

  • Handling: 4

  • Occupants: 1+3

  • Notes: -

 

Full-Size Car

  • Durability: 3

  • Size: 14

  • Structure: 17

  • Acceleration: 14 (19 mph)

  • Safe Speed: 103 (70 mph)

  • Top Speed: 176 (120 mph)

  • Handling: 2

  • Occupants: 1+4

  • Notes: -

Limousine

  • Durability: 3

  • Size: 19

  • Structure: 22

  • Acceleration: 10 (14 mph)

  • Safe Speed: 81 (55 mph)

  • Top Speed: 147 (100 mph)

  • Handling: 0

  • Occupants: 1+11

  • Notes: Costs 1 resource to rent the entire night

 

Police Car

  • Durability: 3

  • Size: 14

  • Structure: 17

  • Acceleration: 15 (21 mph)

  • Safe Speed: 110 (75 mph)

  • Top Speed: 213 (145 mph)

  • Handling: 3

  • Occupants: 1+3

  • Notes: Many special notes, see Armory.

Sports Cars

Sports Car

  • Durability: 2

  • Size: 10

  • Structure: 12

  • Acceleration: 20

  • Safe Speed: 161 (110 mph)

  • Top Speed: 235 (160 mph)

  • Handling: 4

  • Occupants: -

  • Notes: -

 

Muscle Car

  • Durability: 3

  • Size: 12

  • Structure: 15

  • Acceleration: 26 (35 mph)

  • Safe Speed: 110 (75 mph)

  • Top Speed: 220 (150 mph)

  • Handling: 3

  • Occupants: 1+3

  • Notes: -

Sport Compact

  • Durability: 3

  • Size: 9

  • Structure: 12

  • Acceleration: 27 (37 mph)

  • Safe Speed: 117 (80 mph)

  • Top Speed: 213 (145 mph)

  • Handling: 4

  • Occupants: 1+3

  • Notes: -

 

Supercar

  • Durability: 2

  • Size: 10

  • Structure: 12

  • Acceleration: 37 (50 mph)

  • Safe Speed: 132 (90 mph)

  • Top Speed: 301 (205 mph)

  • Handling: 5

  • Occupants: 1+1

  • Notes: Penalty to off-roading

Light Trucks

Light Pickup Truck

  • Durability: 3

  • Size: 14

  • Structure: 17

  • Acceleration: 15 (20 mph)

  • Safe Speed: 88 (60 mph)

  • Top Speed: 154 (105 mph)

  • Handling: 1

  • Occupants: 1+2

  • Notes: -

 

Heavy Pickup Truck

  • Durability: 3

  • Size: 15

  • Structure: 18

  • Acceleration: 12 (16 mph)

  • Safe Speed: 81 (55 mph)

  • Top Speed: 132 (90 mph)

  • Handling: 0

  • Occupants: 1+2

  • Notes: -

Jeep

  • Durability: 3

  • Size: 13

  • Structure: 16

  • Acceleration: 9 (12 mph)

  • Safe Speed: 88 (60 mph)

  • Top Speed: 147 (100 mph)

  • Handling: 1

  • Occupants: 1+3

  • Notes: -

 

Off-Road SUV

  • Durability: 3

  • Size: 15

  • Structure: 18

  • Acceleration: 12 (17 mph)

  • Safe Speed: 96 (55 mph)

  • Top Speed: 154 (105 mph)

  • Handling: 0

  • Occupants: 1+4

  • Notes: -

Military Tactical Truck

  • Durability: 4

  • Size: 17

  • Structure: 21

  • Acceleration: 7 (10 mph)

  • Safe Speed: 81 (55 mph)

  • Top Speed: 117 (80 mph)

  • Handling: 0

  • Occupants: 1+3

  • Notes: -

SUV/Pickup Truck

  • Durability: 3

  • Size: 15

  • Structure: 18

  • Acceleration: 13

  • Safe Speed: 103 (70 mph)

  • Top Speed: 169 (115 mph)

  • Handling: 0

  • Occupants: -

  • Notes: -

Vans

Full-Size Van

  • Durability: 3

  • Size: 16

  • Structure: 19

  • Acceleration: 8 (11 mph)

  • Safe Speed: 81 (55 mph)

  • Top Speed: 132 (90 mph)

  • Handling: -1

  • Occupants: 1+12

  • Notes: -

 

Minvan

  • Durability: 3

  • Size: 15

  • Structure: 18

  • Acceleration: 12 (16 mph)

  • Safe Speed: 95 (65 mph)

  • Top Speed: 154 (105 mph)

  • Handling: 0

  • Occupants: 1+7

  • Notes: -

Delivery Van

  • Durability: 3

  • Size: 17

  • Structure: 20

  • Acceleration: 7 (9 mph)

  • Safe Speed: 73 (50 mph)

  • Top Speed: 132 (90 mph)

  • Handling: -1

  • Occupants: 1+1

  • Notes: -

 

Recreational Vehicle

  • Durability: 3

  • Size: 18

  • Structure: 21

  • Acceleration: 9 (12 mph)

  • Safe Speed: 81 (55 mph)

  • Top Speed: 117 (80 mph)

  • Handling: -1

  • Occupants: 1+6

  • Notes: With resources 4 may serve as residence

Performance SUV

  • Durability: 3

  • Size: 15

  • Structure: 18

  • Acceleration: 24 (33 mph)

  • Safe Speed: 110 (75 mph)

  • Top Speed: 242 (165 mph)

  • Handling: 3

  • Occupants: 1+4

  • Notes: -

 

SUV Limousine

  • Durability: 3

  • Size: 20

  • Structure: 23

  • Acceleration: 10 (13 mph)

  • Safe Speed: 81 (55 mph)

  • Top Speed: 132 (90 mph)

  • Handling: -1

  • Occupants: 1+17

  • Notes: Two resource dots to rent for a single night

Motorcycles (-2 Without Relevant Drive Skill Specialty)

Motorcycle

  • Durability: 2

  • Size: 7

  • Structure: 9

  • Acceleration: 22

  • Safe Speed: 132 (90 mph)

  • Top Speed: 235 (160 mph)

  • Handling: 4-5

  • Occupants: -

  • Notes: -

 

Street Bike

  • Durability: 2

  • Size: 7

  • Structure: 9

  • Acceleration: 20 (27 mph)

  • Safe Speed: 88 (60 mph)

  • Top Speed: 183 (125 mph)

  • Handling: 5

  • Occupants: 1+1

  • Notes: -

Dirt Bike

  • Durability: 2

  • Size: 5

  • Structure: 7

  • Acceleration: 18 (25 mph)

  • Safe Speed: 51 (35 mph)

  • Top Speed: 81 (55 mph)

  • Handling: 4

  • Occupants: 1+1

  • Notes: -

 

Cruiser

  • Durability: 2

  • Size: 7

  • Structure: 9

  • Acceleration: 22 (30 mph)

  • Safe Speed: 103 (70 mph)

  • Top Speed: 176 (120 mph)

  • Handling: 4

  • Occupants: 1+1

  • Notes: -

Cruiser with Side Car

  • Durability: 2

  • Size: 7

  • Structure: 9

  • Acceleration: 17 (23 mph)

  • Safe Speed: 77 (53 mph)

  • Top Speed: 132 (90 mph)

  • Handling: 2

  • Occupants: 1+2

  • Notes: -

 

Sport Bike

  • Durability: 1

  • Size: 6

  • Structure: 7

  • Acceleration: 44 (60 mph)

  • Safe Speed: 117 (80 mph)

  • Top Speed: 279 (190 mph)

  • Handling: 5

  • Occupants: 1+1

  • Notes: -

Personal Vehichles (Uses Athletics Instead of Drive)

Street Bike

  • Durability: 3

  • Size: 3

  • Structure: 5

  • Acceleration: Strength

  • Safe Speed: Strength + 5

  • Top Speed: Strength + 15

  • Handling: 3

  • Occupants: 1

  • Notes: -

Mountain Bike

  • Durability: 3

  • Size: 3

  • Structure: 6

  • Acceleration: Strength

  • Safe Speed: Strength + 4

  • Top Speed: Strength + 12

  • Handling: 2

  • Occupants: 1

  • Notes: -

Skate Board

  • Durability: 2

  • Size: 2

  • Structure: 4

  • Acceleration: Strength

  • Safe Speed: Strength + 3

  • Top Speed: Strength + 8

  • Handling: 4

  • Occupants: 1

  • Notes: Long rides are exhausting

Commercial Vehicles (-2 Without Relevant Drive Skill Specialty)

18 Wheeler (Rig only; no trailer

  • Durability: 3

  • Size: 18

  • Structure: 21

  • Acceleration: 10

  • Safe Speed: 103 (70 mph)

  • Top Speed: 161 (110 mph)

  • Handling: -1

  • Occupants: -

  • Notes: -

 

Bus

  • Durability: 3

  • Size: 21

  • Structure: 24

  • Acceleration: 10

  • Safe Speed: 88 (60 mph)

  • Top Speed: 147 (100 mph)

  • Handling: -2

  • Occupants: -

  • Notes: -

 

Medium Truck

  • Durability: 3

  • Size: 20

  • Structure: 23

  • Acceleration: 10 (13 mph)

  • Safe Speed: 81 (55 mph)

  • Top Speed: 110 (75 mph)

  • Handling: -1

  • Occupants: 1+2

  • Notes: -

Armored Truck

  • Durability: 7

  • Size: 17

  • Structure: 24

  • Acceleration: 13 (18 mph)

  • Safe Speed: 88 (60 mph)

  • Top Speed: 125 (85 mph)

  • Handling: -1

  • Occupants: 1+4

  • Notes: Has gun ports

 

Semi Tractor

  • Durability: 3

  • Size: 18

  • Structure: 21

  • Acceleration: 9 (12 mph)

  • Safe Speed: 102 (70 mph)

  • Top Speed: 139 (95 mph)

  • Handling: -1

  • Occupants: 1+2

  • Notes: -

 

Semitrailer

  • Durability: 3

  • Size: 21

  • Structure: 24

  • Acceleration: -

  • Safe Speed: -

  • Top Speed: -

  • Handling: -

  • Occupants: -

  • Notes: Must be attacked to a semi tractor

Tractor-Trailer Rig

  • Durability: -

  • Size: 25

  • Structure: -

  • Acceleration: 6 (8 mph)

  • Safe Speed: 102 (70 mph)

  • Top Speed: 132 (90 mph)

  • Handling: -3

  • Occupants: -

  • Notes: Semi-Tractor with Semitrailer attached

 

Transit Bus

  • Durability: 3

  • Size: 21

  • Structure: 24

  • Acceleration: 9 (12 mph)

  • Safe Speed: 66 (45 mph)

  • Top Speed: 95 (65 mph)

  • Handling: -2

  • Occupants: 1+45

  • Notes: -

 

Tour Bus

  • Durability: 3

  • Size: 24

  • Structure: 27

  • Acceleration: 7 (10 mph)

  • Safe Speed: 95 (65 mph)

  • Top Speed: 125 (85 mph)

  • Handling: -2

  • Occupants: 1+56

  • Notes: With resources 5 may serve as residence

Construction Vehicles (-3 Without Relevant Drive Skill Specialty)

Excavator

  • Durability: 4

  • Size: 18

  • Structure: 22

  • Acceleration: 2 (3 mph)

  • Safe Speed: 4 (3 mph)

  • Top Speed: 7 (5 mph)

  • Handling: -5

  • Occupants: 1

  • Notes: Arm can be used as a weapon

 

Bulldozer

  • Durability: 5

  • Size: 20

  • Structure: 25

  • Acceleration: 3 (4 mph)

  • Safe Speed: 7 (5 mph)

  • Top Speed: 13 (9 mph)

  • Handling: -4

  • Occupants: 1

  • Notes: Knocks down subjects hit by it

Steamroller

  • Durability: 5

  • Size: 19

  • Structure: 24

  • Acceleration: 2 (3 mph)

  • Safe Speed: 6 (4 mph)

  • Top Speed: 12 (8 mph)

  • Handling: -4

  • Occupants: 1

  • Notes: Knocks down subjects hit by it

 

Forklift

  • Durability: 3

  • Size: 9

  • Structure: 12

  • Acceleration: 4 (5 mph)

  • Safe Speed: 7 (5 mph)

  • Top Speed: 16 (11 mph)

  • Handling: -2

  • Occupants: 1

  • Notes: Forks can be used as weapon

Armored Vehicles (-3 Without Relevant Drive Skill Specialty ; Hit on front doubles durability)

APC

  • Durability: 10

  • Size: 19

  • Structure: 29

  • Acceleration: 7 (9 mph)

  • Safe Speed: 51 (35 mph)

  • Top Speed: 73 (50 mph)

  • Handling: -2

  • Occupants: 2+11

  • Notes: -

IFV

  • Durability: 12

  • Size: 18

  • Structure: 30

  • Acceleration: 6 (8 mph)

  • Safe Speed: 44 (30 mph)

  • Top Speed: 66 (45 mph)

  • Handling: -3

  • Occupants: 3+6

  • Notes: Armed

Main Battle Tank

  • Durability: 26

  • Size: 20

  • Structure: 46

  • Acceleration: 4 (6 mph)

  • Safe Speed: 44 (30 mph)

  • Top Speed: 88 (60 mph)

  • Handling: -4

  • Occupants: 4

  • Notes: Heavily Armed

Small Boats

Canoe

  • Durability: 1

  • Size: 7

  • Structure: 8

  • Acceleration: Strength

  • Safe Speed: Strength + Stamina

  • Top Speed: Strength + Stamina + 10

  • Handling: 0

  • Occupants: 3

  • Notes: Extended use is exhausting

 

Kayak

  • Durability: 1

  • Size: 6

  • Structure: 7

  • Acceleration: Strength

  • Safe Speed: Strength + Stamina

  • Top Speed: Strength + Stamina + 10

  • Handling: 1

  • Occupants: 1

  • Notes: Extended use is exhausting

Personal Watercraft

  • Durability: 2

  • Size: 6

  • Structure: 8

  • Acceleration: 22 (30 mph)

  • Safe Speed: 44 (40 mph)

  • Top Speed: 88 (60 mph)

  • Handling: 4

  • Occupants: 1+1

  • Notes:

 

Inflatable Boat

  • Durability: 1

  • Size: 8

  • Structure: 10

  • Acceleration: 9 (12 mph)

  • Safe Speed: 22 (15 mph)

  • Top Speed: 44 (30 mph)

  • Handling: 2

  • Occupants: 1+7

  • Notes: -

Motorboats

Fishing Boat

  • Durability: 2

  • Size: 9

  • Structure: 11

  • Acceleration: 4 (5 mph)

  • Safe Speed: 7 (5 mph)

  • Top Speed: 22 (15 mph)

  • Handling: 2

  • Occupants: 1+3

  • Notes: -

 

Powerboat

  • Durability: 3

  • Size: 14

  • Structure: 17

  • Acceleration: 7 (10 mph)

  • Safe Speed: 37 (25 mph)

  • Top Speed: 66 (45 mph)

  • Handling: 3

  • Occupants: 1+5

  • Notes: -

Racing Boat

  • Durability: 2

  • Size: 18

  • Structure: 20

  • Acceleration: 17 (23 mph)

  • Safe Speed: 73 (50 mph)

  • Top Speed: 198 (135 mph)

  • Handling: 4

  • Occupants: 3+2

  • Notes: -

 

Houseboat

  • Durability: 3

  • Size: 23

  • Structure: 26

  • Acceleration: 2 ( 3 mph)

  • Safe Speed: 15 (10 mph)

  • Top Speed: 44 (30 mph)

  • Handling: -1

  • Occupants: 1+7

  • Notes: With resources 3 may serve as residence

Sailboats (uses survival instead of drive)

Day Sailer

  • Durability: 1

  • Size: 8

  • Structure: 9

  • Acceleration: *

  • Safe Speed: *

  • Top Speed: *

  • Handling: 0

  • Occupants: 1+2

  • Notes: Speed depends on wind

Yacht

  • Durability: 2

  • Size: 20

  • Structure: 22

  • Acceleration: *

  • Safe Speed: *

  • Top Speed: *

  • Handling: 1

  • Occupants: 1+5

  • Notes: With resources 4 may use as residence

Racing Yacht

  • Durability: 3

  • Size: 25

  • Structure: 28

  • Acceleration: *

  • Safe Speed: *

  • Top Speed: *

  • Handling: 2

  • Occupants: 6+6

  • Notes: With resources 5 may use as residence

Light Aircrafts (Untrained without Relevant Drive Skill Specialty)

Single-Engine

  • Durability: 2

  • Size: 18

  • Structure: 20

  • Acceleration: 9 (12 mph)

  • Safe Speed: 176 (120 mph)

  • Top Speed: 213 (145 mph)

  • Handling: 0

  • Occupants: 1+3

  • Notes: -

 

Twin-Engine

  • Durability: 2

  • Size: 21

  • Structure: 23

  • Acceleration: 18 (25 mph)

  • Safe Speed: 367 (250 mph)

  • Top Speed: 499 (340 mph)

  • Handling: 0

  • Occupants: 2+14

  • Notes: -

Stunt Plane

  • Durability: 3

  • Size: 15

  • Structure: 18

  • Acceleration: 15 (21 mph)

  • Safe Speed: 205 (140 mph)

  • Top Speed: 265 (180 mph)

  • Handling: 2

  • Occupants: 1+1

  • Notes: -

 

Glider

  • Durability: 1

  • Size: 15

  • Structure: 16

  • Acceleration: 16 (22 mph)

  • Safe Speed: 161 (110 mph)

  • Top Speed: 257 (175 mph)

  • Handling: 2

  • Occupants: 1+1

  • Notes: -

Commercial Aircrafts (Untrained without Relevant Drive Skill Specialty)

Business Jet

  • Durability: 2

  • Size: 25

  • Structure: 27

  • Acceleration: 17 (23 mph)

  • Safe Speed: 660 (450 mph)

  • Top Speed: 880 (600 mph)

  • Handling: 0

  • Occupants: 1+10

  • Notes: -

 

Airliner

  • Durability: 2

  • Size: 35

  • Structure: 37

  • Acceleration: 18 (24 mph)

  • Safe Speed: 689 (470 mph)

  • Top Speed: 924 (630 mph)

  • Handling: -2

  • Occupants: 2+180

  • Notes: -

Light Transport

  • Durability: 2

  • Size: 30

  • Structure: 32

  • Acceleration: 7 (9 mph)

  • Safe Speed: 257 (175 mph)

  • Top Speed: 337 (230 mph)

  • Handling: -1

  • Occupants: 1+6

  • Notes: -

 

Heavy Transport

  • Durability: 3

  • Size: 40

  • Structure: 43

  • Acceleration: 10 (14 mph)

  • Safe Speed: 641 (430 mph)

  • Top Speed: 843 (575 mph)

  • Handling: -3

  • Occupants: 3+9

  • Notes: -

Combat Aircrafts (Untrained without Relevant Drive Skill Specialty)

Ground Attack Fighter

  • Durability: 6

  • Size: 22

  • Structure: 28

  • Acceleration: 15 (20 mph)

  • Safe Speed: 587 (400 mph)

  • Top Speed: 953 (650 mph)

  • Handling: 3

  • Occupants: 1

  • Notes: Heavily armed

 

Air Superiority Fighter

  • Durability: 3

  • Size: 20

  • Structure: 23

  • Acceleration: 51 (70 mph)

  • Safe Speed: 1027 (700 mph)

  • Top Speed: 2200 (1500 mph)

  • Handling: 5

  • Occupants: 2

  • Notes: Heavily armed

Jump Jet

  • Durability: 2

  • Size: 19

  • Structure: 22

  • Acceleration: 37 (50 mph)

  • Safe Speed: 733 (500 mph)

  • Top Speed: 1093 (745 mph)

  • Handling: 4

  • Occupants: 1

  • Notes: Heavily armed

 

Jet Trainer

  • Durability: 2

  • Size: 20

  • Structure: 22

  • Acceleration: 42 (57 mph)

  • Safe Speed: 836 (570 mph)

  • Top Speed: 1195 (814 mph)

  • Handling: 4

  • Occupants: 2

  • Notes: -

Helicopters (Untrained without Relevant Drive Skill Specialty)

Observation

  • Durability: 2

  • Size: 17

  • Structure: 19

  • Acceleration: 13 (18 mph)

  • Safe Speed: 176 (120 mph)

  • Top Speed: 227 (155 mph)

  • Handling: 1

  • Occupants: 2

  • Notes: -

 

Service

  • Durability: 3

  • Size: 20

  • Structure: 23

  • Acceleration: 15 (21 mph)

  • Safe Speed: 205 (140 mph)

  • Top Speed: 279 (190 mph)

  • Handling: 2

  • Occupants: 2+8

  • Notes: -

Transport

  • Durability: 6

  • Size: 21

  • Structure: 25

  • Acceleration: 11 (15 mph)

  • Safe Speed: 147 (100 mph)

  • Top Speed: 257 (175 mph)

  • Handling: 1

  • Occupants: 2+2

  • Notes: -

 

Attack

  • Durability: 6

  • Size: 21

  • Structure: 27

  • Acceleration: 19 (26 mph)

  • Safe Speed: 257 (175 mph)

  • Top Speed: 330 (225 mph)

  • Handling: 3

  • Occupants: 2

  • Notes: Heavily armed

Gunship

  • Durability: 6

  • Size: 22

  • Structure: 28

  • Acceleration: 12 (16 mph)

  • Safe Speed: 242 (165 mph)

  • Top Speed: 293 (200 mph)

  • Handling: 1

  • Occupants: 2+7

  • Notes: Heavily armed

 

Bell AH-1 Cobra

  • Durability: 6

  • Size: 21

  • Structure: 27

  • Acceleration: 19 (26 mph)

  • Safe Speed: 257 (175 mph)

  • Top Speed: 330 (225 mph)

  • Handling: 3

  • Occupants: 2

  • Notes: -

Setting © Copyright 2011-2016 Ossory Staff.

​WoD and Related © Copyright White Wolf Publishing

All images found within © Copyright their creators/photographers.

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