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Clans

​Currently we allow the Clans listed below (as we expand we may add more). 
Please note: There are some that are restricted.  ​
This means you must ask a ST before beginning making a sheet for these clans.
​​
Assamite
  • Assassins, Death Dealers

  • Weakness: Any time an assamite drinks from another they must roll SC diff # of blood points +3 or become addicted.

  • Disciplines: Celerity, Obfuscate, Quietus​​

 
Brujah
  • Rabble, Anarchs, Hot Heads

  • Weakness: +2 to diff on frenzy

  • Disciplines: Celerity, Potence, Presence​​

 
Caitiff
  • Unwanted, Orphans

  • Weakness: Not being aligned to a clan makes them a scape goat

  • Disciplines: May pick any 3 disciplines as base three​​

 
Gangrel
  • Outlanders, Wanders, Animals, Beasts

  • Weakness: On a botched frenzy they acquire an animal trait at ST discretion

  • Disciplines: Animalism, Fortitude, Protean​​

 
Gargoyle (Restricted)
  • See ST for information​​

 
Giovanni
  • Necromancers

  • Weakness: Their bite causes damage of x2.  They feed from the dead or already bagged blood more often than a mortal

  • Disciplines: Dominate, Necromancy, Potence​​

 
Lasombra
  • Shadows, Keepers (as in "my brother's"), Nightmare

  • Weakness: They cast no reflection.

  • Disciplines: Dominate, Obtenebration, Potence​​

 
Malkavain
  • Lunatics, Insane

  • Weakness: Each character starts the chronicle with at least one derangement.

  • Disciplines: Auspex, Dementation, Obfuscate​​

 
Nosferatu
  • Sewer Rats, The Hideous

  • Weakness: All Nosferatu have a 0 in apperance that can never be raised.

  • Disciplines: Animalism, Obfuscate, Potence​​

 
OCT (Restricted)
  • See ST for information​

 
Ravnos
  • Decievers, Gypsies​​

  • Weakness: Each Ravnos has a weakness for some form of trickery, deceit or mischief. SC roll diff 6 or succumb to her compulsion.

  • Disciplines: Animalism, Chimerstry, Fortitude​​

 
Setite​
  • Serpents

  • Weakness: Severly illergic to bright lights. (+2 health levels dealt from sun and -1 dice while in bright light)

  • Disciplines: Obfuscate, Presence, Serpentis​​

 
Toreador
  • Degenerates, Roses, The Beautiful People

  • Weakness: When a Toreador views or hears something beautiful they must roll a SC roll diff 6 or "swoon"

  • Disciplines: Auspex, Celerity, Presence​​

 
Tremere
  • Warlocks, Witches, Devil's Handmaiden

  • Weakness: All neonates/childer are bound to the council of seven at embrace by one point.

  • Disciplines: Auspex, Dominate, Thaumaturgy​​

 
Ventrue
  • Blue Bloods, Uppities, CEOs

  • Weakness: They can only drink a specific type of blood which must be named at creation.

  • Disciplines: Dominate, Fortitude, Presence​​

Setting © Copyright 2011-2016 Ossory Staff.

​WoD and Related © Copyright White Wolf Publishing

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