
Clans
Currently we allow the Clans listed below (as we expand we may add more).
Please note: There are some that are restricted. 
This means you must ask a ST before beginning making a sheet for these clans.
Assamite
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Assassins, Death Dealers
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Weakness: Any time an assamite drinks from another they must roll SC diff # of blood points +3 or become addicted.
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Disciplines: Celerity, Obfuscate, Quietus
 
Brujah
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Rabble, Anarchs, Hot Heads
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Weakness: +2 to diff on frenzy
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Disciplines: Celerity, Potence, Presence
 
Caitiff
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Unwanted, Orphans
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Weakness: Not being aligned to a clan makes them a scape goat
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Disciplines: May pick any 3 disciplines as base three
 
Gangrel
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Outlanders, Wanders, Animals, Beasts
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Weakness: On a botched frenzy they acquire an animal trait at ST discretion
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Disciplines: Animalism, Fortitude, Protean
 
Gargoyle (Restricted)
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See ST for information
 
Giovanni
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Necromancers
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Weakness: Their bite causes damage of x2. They feed from the dead or already bagged blood more often than a mortal
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Disciplines: Dominate, Necromancy, Potence
 
Lasombra
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Shadows, Keepers (as in "my brother's"), Nightmare
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Weakness: They cast no reflection.
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Disciplines: Dominate, Obtenebration, Potence
 
Malkavain
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Lunatics, Insane
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Weakness: Each character starts the chronicle with at least one derangement.
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Disciplines: Auspex, Dementation, Obfuscate
 
Nosferatu
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Sewer Rats, The Hideous
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Weakness: All Nosferatu have a 0 in apperance that can never be raised.
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Disciplines: Animalism, Obfuscate, Potence
 
OCT (Restricted)
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See ST for information
 
Ravnos
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Decievers, Gypsies
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Weakness: Each Ravnos has a weakness for some form of trickery, deceit or mischief. SC roll diff 6 or succumb to her compulsion.
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Disciplines: Animalism, Chimerstry, Fortitude
 
Setite
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Serpents
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Weakness: Severly illergic to bright lights. (+2 health levels dealt from sun and -1 dice while in bright light)
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Disciplines: Obfuscate, Presence, Serpentis
 
Toreador
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Degenerates, Roses, The Beautiful People
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Weakness: When a Toreador views or hears something beautiful they must roll a SC roll diff 6 or "swoon"
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Disciplines: Auspex, Celerity, Presence
 
Tremere
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Warlocks, Witches, Devil's Handmaiden
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Weakness: All neonates/childer are bound to the council of seven at embrace by one point.
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Disciplines: Auspex, Dominate, Thaumaturgy
 
Ventrue
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Blue Bloods, Uppities, CEOs
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Weakness: They can only drink a specific type of blood which must be named at creation.
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Disciplines: Dominate, Fortitude, Presence