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Archtypes

Archtypes are your nature and your demeanor.  These are what define your character as a person.   Is she nice?  Is he mean?  Does she connive?  Does she have a soft spot for most anyone?  Below is a list of Archtypes we allow within the setting.  This is not all the natures and demeanors people can be.  Talk to a ST before selecting one not on this list.

Note: As a reminder

Nature  is what is inside.  What we as people hide from the world. 

Demeanor  is what we show the outside world.  What we place up as a mask and facade.

Vampire Nature/Demeanor

  • Architect - Creation is your passion.

  • Autocrat - Control-freak.

  • Bon Vivant - Eat, drink, and be merry, for tomorrow we die.

  • Bravo - Cruelty and bullying are your good points.

  • Capitalist - Why give it away for free when you can sell it?

  • Caregiver - Actively caring or helping others.​

  • Celebrant - Pursue excitement in all things.

  • Chameleon - Independent and self-reliant, you manage to blend into any situation.

  • Child - Working through immaturity and innocence.

  • Competitor - You must win everything to be happy.

  • Conformist - You would rather follow a powerful figure than lead.

  • Conniver - You want something for nothing.

  • Creep Show - You strive to shock and disgust those around you with gratuitous acts and ostentatiously "evil" mannerisms.

  • Curmudgeon - Cynicism is the main means of operation.

  • Dabbler - The Dabbler is interested in everything but focuses on nothing.  He flits from idea to idea.

  • Deviant - The status quo is for suckers.

  • Director - Order is the name of the game.

  • Enigma - Your actions are bizarre, puzzling and inexplicable to everyone except yourself.

  • Eye of The Storm - Despite your calm subtle appearance, chaos and havoc seems to follow you.

  • Fanatic - One cause, full support for it.

  • Gallant - A rogue to themselves, a jerk to most.

  • Guru - Your enlightenment draws others to you.

  • Idealist - The Idealist believes - truly, madly, deeply - in some higher goal or morality.

  • Judge - Brutal honesty results in improvements.

  • Loner - Company makes for uncomfortable situations.

  • Martyr - The sacrifice of one is beneficial to others.

  • Masochist - It ain't good until it hurts.

  • Monsters - knows she is a creature of darkness and acts like it.

  • Pedagogue - Learning is what life is all about.

  • Penitent - There is no right to exist. It must be earned.

  • Perfectionist - Mistakes cannot be made.

  • Rebel - The establishment is a joke.

  • Rogue - Only one thing matters to the Rogue: herself. To each his own.

  • Sadist - Your exist to inflict pain and suffering upon others.

  • Scientist - To a Scientist, existence is a puzzle which she can help to reassemble.

  • Sociopath - I'm the best, all those weaker will die.

  • Soldier - You exist for the War, be it the war against the Wyrm or your own personal war. 

  • Survivor - Perserverence is the only way to get ahead in life.

  • Thrill-Seeker - Take a chance on everything.

  • Traditionalist - The old ways are the best ways.

  • Trickster - finds the absurd in everything.

  • Visionary - There is something more to life and this existance.​

Garou Kinfolk Nature/Demeanor

  • Alpha - The leader of the pack.​

  • Architect - Creation is your passion.

  • Barterer - You thrive on getting a lot for a little.

  • Big Bad Wolf - Causing fear is your greatest joy.

  • Bon Vivant - Eat, drink, and be merry, for tomorrow we die.

  • Bravo - Cruelty and bullying are your good points.

  • Caregiver - Actively caring or helping others.​

  • Celebrant - Pursue excitement in all things.

  • Competitor - You must win everything to be happy.

  • Conformist - You would rather follow a powerful figure than lead.

  • Conniver - You want something for nothing.

  • Contrary - Opposites are necessary in order to have balance.

  • Cub - You are still immature in personality and temperament: a kid who never grew up.

  • Director - Order is the name of the game.

  • Fanatic - One cause, full support for it.

  • Fatalist - Cynical and pessimistic. The grey cloud is always above your head and there's never any other linings than bad.

  • Gallant - A rogue to themselves, a jerk to most.

  • Guru - Your enlightenment draws others to you.

  • Idealist - The Idealist believes - truly, madly, deeply - in some higher goal or morality.

  • Judge - Brutal honesty results in improvements.

  • Loner - Company makes for uncomfortable situations.

  • Martyr - The sacrifice of one is beneficial to others.

  • Pedagogue - Learning is what life is all about.

  • Penitent - There is no right to exist. It must be earned.

  • Perfectionist - Mistakes cannot be made.

  • Rebel - The establishment is a joke.

  • Rogue - Only one thing matters to the Rogue: herself. To each his own.

  • Scientist - To a Scientist, existence is a puzzle which she can help to reassemble.

  • Soldier - You exist for the War, be it the war against the Wyrm or your own personal war. 

  • Survivor - Perserverence is the only way to get ahead in life.

  • Thrill-Seeker - Take a chance on everything.

  • Traditionalist - The old ways are the best ways.

  • Trickster - finds the absurd in everything.

  • Visionary - There is something more to life and this existance.​

Setting © Copyright 2011-2016 Ossory Staff.

​WoD and Related © Copyright White Wolf Publishing

All images found within © Copyright their creators/photographers.

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