
Archtypes
Archtypes are your nature and your demeanor. These are what define your character as a person. Is she nice? Is he mean? Does she connive? Does she have a soft spot for most anyone? Below is a list of Archtypes we allow within the setting. This is not all the natures and demeanors people can be. Talk to a ST before selecting one not on this list.
Note: As a reminder
Nature is what is inside. What we as people hide from the world. 
Demeanor is what we show the outside world. What we place up as a mask and facade.
Vampire Nature/Demeanor
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Architect - Creation is your passion.
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Autocrat - Control-freak.
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Bon Vivant - Eat, drink, and be merry, for tomorrow we die.
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Bravo - Cruelty and bullying are your good points.
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Capitalist - Why give it away for free when you can sell it?
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Caregiver - Actively caring or helping others.
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Celebrant - Pursue excitement in all things.
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Chameleon - Independent and self-reliant, you manage to blend into any situation.
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Child - Working through immaturity and innocence.
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Competitor - You must win everything to be happy.
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Conformist - You would rather follow a powerful figure than lead.
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Conniver - You want something for nothing.
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Creep Show - You strive to shock and disgust those around you with gratuitous acts and ostentatiously "evil" mannerisms.
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Curmudgeon - Cynicism is the main means of operation.
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Dabbler - The Dabbler is interested in everything but focuses on nothing. He flits from idea to idea.
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Deviant - The status quo is for suckers.
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Director - Order is the name of the game.
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Enigma - Your actions are bizarre, puzzling and inexplicable to everyone except yourself.
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Eye of The Storm - Despite your calm subtle appearance, chaos and havoc seems to follow you.
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Fanatic - One cause, full support for it.
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Gallant - A rogue to themselves, a jerk to most.
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Guru - Your enlightenment draws others to you.
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Idealist - The Idealist believes - truly, madly, deeply - in some higher goal or morality.
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Judge - Brutal honesty results in improvements.
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Loner - Company makes for uncomfortable situations.
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Martyr - The sacrifice of one is beneficial to others.
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Masochist - It ain't good until it hurts.
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Monsters - knows she is a creature of darkness and acts like it.
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Pedagogue - Learning is what life is all about.
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Penitent - There is no right to exist. It must be earned.
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Perfectionist - Mistakes cannot be made.
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Rebel - The establishment is a joke.
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Rogue - Only one thing matters to the Rogue: herself. To each his own.
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Sadist - Your exist to inflict pain and suffering upon others.
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Scientist - To a Scientist, existence is a puzzle which she can help to reassemble.
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Sociopath - I'm the best, all those weaker will die.
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Soldier - You exist for the War, be it the war against the Wyrm or your own personal war.
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Survivor - Perserverence is the only way to get ahead in life.
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Thrill-Seeker - Take a chance on everything.
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Traditionalist - The old ways are the best ways.
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Trickster - finds the absurd in everything.
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Visionary - There is something more to life and this existance.
 
Garou Kinfolk Nature/Demeanor
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Alpha - The leader of the pack.
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Architect - Creation is your passion.
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Barterer - You thrive on getting a lot for a little.
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Big Bad Wolf - Causing fear is your greatest joy.
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Bon Vivant - Eat, drink, and be merry, for tomorrow we die.
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Bravo - Cruelty and bullying are your good points.
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Caregiver - Actively caring or helping others.
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Celebrant - Pursue excitement in all things.
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Competitor - You must win everything to be happy.
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Conformist - You would rather follow a powerful figure than lead.
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Conniver - You want something for nothing.
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Contrary - Opposites are necessary in order to have balance.
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Cub - You are still immature in personality and temperament: a kid who never grew up.
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Director - Order is the name of the game.
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Fanatic - One cause, full support for it.
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Fatalist - Cynical and pessimistic. The grey cloud is always above your head and there's never any other linings than bad.
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Gallant - A rogue to themselves, a jerk to most.
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Guru - Your enlightenment draws others to you.
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Idealist - The Idealist believes - truly, madly, deeply - in some higher goal or morality.
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Judge - Brutal honesty results in improvements.
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Loner - Company makes for uncomfortable situations.
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Martyr - The sacrifice of one is beneficial to others.
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Pedagogue - Learning is what life is all about.
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Penitent - There is no right to exist. It must be earned.
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Perfectionist - Mistakes cannot be made.
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Rebel - The establishment is a joke.
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Rogue - Only one thing matters to the Rogue: herself. To each his own.
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Scientist - To a Scientist, existence is a puzzle which she can help to reassemble.
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Soldier - You exist for the War, be it the war against the Wyrm or your own personal war.
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Survivor - Perserverence is the only way to get ahead in life.
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Thrill-Seeker - Take a chance on everything.
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Traditionalist - The old ways are the best ways.
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Trickster - finds the absurd in everything.
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Visionary - There is something more to life and this existance.