
Abilities
TALENTS
Alertness
Athletics
Awareness^
Brawl
Empathy
Expression
Intimidation
Leadership
Primal Urge*
Streetwise
Subterfuge
Hobby Talent
SKILLS
Animal Ken
Crafts
Drive
Etiquette
Firearms
Larceny
Melee
Performance
Stealth
Survival
Professional Skill
KNOWLEDGE
Academics
Computer
Enigmas*
Finance^
Investigation
Law
Medicine
Occult
Politics^
Rituals*
Science
Technology
Expert Knowledge
* Werewolf only / ^ Vampire only
Above are the different types of abilities. They are pretty self explanatory, however, we'll take a moment to give a brief summary of each below. Also, there are some that are marked as "secondary and/or werewolf"; these are abilities that are either a werewolf prime ability or can be used as secondaries to bolster a roll when combined with one of the prime abilities.
As a reminder, all attributes range from 1-5 (base) and each dot expands how powerful that attribute is. At the 4th dot you may pick a specialty (listed below as well - they are not limited to what is listed; ask an ST before selecting a specialty).
* Next to no skill
** Average (for a mortal)
*** Above average.
**** Creme of the Crop
***** Super Human and, often times, eerie for mortals to look at/interact with.
If you have any questions, please ask the STs for help.
Talents
Alertness: How observant you are of your surroundings.
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Used in things like: spotting objects, noticing things out of place, knowing you're about to be attacked
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Kindred Specialties: Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animals
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Garou Specialties: Ambushes, Eavesdropping, Paranoia, Traps, Scents
Athletics: How easily you navigate obstacles and how quick you are on your feet.
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Used in things like: jumping, climbing, running, maintaining your balance
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Kindred Specialties: Swimming, Rock Climbing, Acrobatics, Dancing, Endurance Running, specific sports
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Garou Specialties: Specific sports, Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials, Pentathlon
Awareness (Kindred Only): Much like alertness, it makes sure you know what is going on around you.
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Used in things like: spotting objects, noticing things out of place, knowing you're about to be attacked
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Kindred Specialties: Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking
Brawl: This is hand to hand combat. How well you can throw a punch.
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Used in things like: bar fights, hand to hand combat (not with weapons), cage fights
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Kindred Specialties: Dirty Fighting, Strikes, Throws, Submission Holds, specific martial arts or combat styles
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Garou Specialties: Dirty Fighting, Strikes, Throws, Submission Holds, specific martial arts or combat styles
Empathy: The ability to understand others emotions and emotional queues.
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Used in things like: knowing what others are 'thinking', understanding emotions, reading if someone is lying to you
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Kindred Specialties: Emotions, Insight, Motives, Gaining Trust
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Garou Specialties: Sense Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart
Expression: This is your ability to get your point across clearly. Either in speaking or in writing.
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Used in things like: Poetry, emails and blogs, speaking in front of a large audience
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Kindred Specialties: Acting, Poetry, Fiction, Impromptu, Conversation, Social Media
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Garou Specialties: Rhetoric, Inspiriting Speeches, Poetry, Drama, Political Doubletalk, Social Media
Intimidation: Being able to cow a person using physical violence or even a single look.
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Used in things like: keeping another in check, cowing a larger threat into thinking you can do more damage than them
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Kindred Specialties: Veiled Threats, Pulling Rank, Physical Coercion, Blackmail, Internet
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Garou Specialties: Veiled Threats, Good Cop/Bad Cop, Blackmail, Physical Threats, Revenge
Leadership: You lead by example. You are the person people turn to in crisis, and you are able to speak with authority.
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Used in things like: running a company, being in charge of a platoon, being the Alpha of a pack/Sept
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Kindred Specialties: Oratory, Compelling, Friendly, Open, Noble, Military, Multimedia
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Garou Specialties: Compelling, Open, Military, Motivation, Combat Readiness
Primal-Urge (Garou Only): Can rely more easily on "wolf thought" (the ability to call on raw animal instincts for guidance) Werewolves with strong Primal-Urge find it easier to assume their various forms or take on partial transformations.
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Used in things like: partial transformations, understanding how an animal is thinking
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Garou Specialties: Shifting Forms, Hunting, Hunches, Reacting
Streetwise: Knowing what is going on at street level. Knowing who is who and what is what.
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Used in things like: knowing which areas to stear clear of, what gangs own what areas, who is who on the street
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Kindred Specialties: Fencing, Illegal Drugs, Illegal Weapons, Free Wifi, Gangs, Being On the Guest List, Local Slang
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Garou Specialties: Fencing, Illegal Drugs, Illegal Guns, Gangs, Unsecured Wifi
Subterfuge: You know how to lie and lie well.
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Used in things like: lying, deceiving
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Kindred Specialties: Seduction, Impeccable Lies, Feigning Mortality, the Long Con
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Garou Specialties: White Lies, Seduction, the Long Con, Feigned Innocence
Hobby Talent: This category encompasses anything that the Storyteller deems to be mainly self-taught and is usually (though not always) more active than intellectual.
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Used for things that are not considered a specialty
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Suggested Hobby Talents: Carousing, Diplomacy, Fortune Telling, Negotiation, Scrounging
Skills
Animal Ken: Knowing what makes animals tick. You also know how to train them to do different feats.
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Used in things like: keeping guard animals calm, training dogs or other animals
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Kindred Specialties: Dogs, Attack Training, Big Cats, Horses, Farm Animals, Falconry
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Garou Specialties: Falconry, Farm Animals, Feral Animals, Attack Training, Horses, Big Cats, Dogs
Crafts: You are able to work with your hands and create art - be it clay, painting, sewing, etc.
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Used in things like: creating anything that you use your hands for
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Kindred Specialties: Pottery, Sewing, Home Repair, Carpentry, Appraisal, Carburetors
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Garou Specialties: Woodwork, Drawing/Painting, Weaving, Carving, Sculpture, Metalworking, Auto Repair
Drive: Knowing how to drive a car, semi, motorcycle, boat
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Used in things like: stunt driving, driving defensively, racing
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Kindred Specialties: Off-Road, Motorcycles, High Speed, Heavy Traffic, Avoiding Traffic Cops
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Garou Specialties: Off-road, Motorcycles, Heavy Traffic, High Speed
Etiquette: You know how to act when hob-knobing. You know what fork to use and when to curtsie
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Used in things like: knowing how to deal with the elite, knowing how to act in Elysium
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Kindred Specialties: At Elysium, Business, High Society, Sabbat Protocol
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Garou Specialties: High Society, Moots, Tribal, Big Business
Firearms: You know how to fire ranged weapons.
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Used in things like: shooting guns, shot put, knowing how to use a bow and arrow
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Kindred Specialties: Fast-Draw, Gunsmithing, Pistols, Marksmanship, Revolvers, Shotguns
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Garou Specialties: Rifles, Pistols, Submachine Guns, Gunsmithing, Marksmanship, Trick Shots
Larceny: This Skill entails familiarity with the tools and techniques for the sorts of physical manipulation typically associated with criminal activity.
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Used in things like: Picking locks, manual forgery, safecracking, simple hotwiring, various forms of breaking and entering, and even sleight-of-hand
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Kindred Specialties: Safecracking, Misdirection, Lockpicking, Hotwiring, Pickpocketing
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Garou Specialties: Pickpocketing, Misdirection, Lockpicking, Hotwiring, Safecracking
Melee: The ability to use melee weapons.
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Used in things like: wielding a sword, swinging a bat, knowing how to use a knife in combat
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Kindred Specialties: Knives, Swords, Improvised Weaponry, Riposte, Disarms
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Garou Specialties: Swords, Spears, Improvised Weaponry, Klaives
Performance: The ability to act, dance, sing, to perform in front of a large crowd or on the big/small screen.
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Used in things like: acting on tv or in a movie, singing, dancing
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Kindred Specialties: Dancing, Singing, Rock and Roll, Acting, Guitar Solos, Drunken Karaoke
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Garou Specialties: Dancing, Singing, Acting, Rock and Roll, Guitar Solos, Opera, Howling
Stealth: You know how to sneak with the best of them.
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Used in things like: following someone or simply hiding from them
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Kindred Specialties: Hiding, Silent Movement, Shadowing, Crowds
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Garou Specialties: Shadowing, Urban, Taking Point, Crowds, Hiding Objects
Survival: This is the ability to survive in the wilderness.
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Used in things like: camping and wilderness excursions
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Kindred Specialties: Tracking, Woodlands, Jungle, Street Life, Hunting, Urban Exploration
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Garou Specialties: Foraging, Tracking, Specific Environments (Arctic, Desert, etc.), Trapping
Professional Skill: This category encompasses anything that the Storyteller deems to be a taught Ability and is primarily active in application.
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Suggested Professional Skills: Blacksmith, Cooking, Fast-Draw, Forgery, Game Playing, Gunsmith, Navigation, Torture
Knowledges
Academics: Book smarts. Over all learned items and knowledge.
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Used in things like: teaching, carrying on educated conversations, reading
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Kindred Specialties: Poststructuralism, Impressionist Painting, Imperial Rome, Color Theory, Linguistics
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Garou Specialties: Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria
Computer: The ability to operate and program computers, as well as the savvy to keep up with the latest technology.
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Used in things like: hacking, programming, data storage, creating websites
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Kindred Specialties: “The YouTubes,” Computer Languages, Internet, Database Administration, HCI, Viruses, specific devices and programs
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Garou Specialties: Internet research, Video Editing, Photo Manipulation, Programming, Computer Languages
Enigmas (Garou Only): Logic problems, puzzles and mysteries are all in the realm of Enigmas.
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Used in things like: solving problems, puzzles, or riddles
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Garou Specialties: Logic Problems, Lateral Thinking, Ancient Mysteries, Things Werewolves Were Not Meant to Know
Finance (Kindred Only): The ability to understand the stock market and how money flows.
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Used in things like: stocks, bonds, currency exchange
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Kindred Specialties: Stock Market, Laundering, Appraisal, Foreign Currencies, Accounting, Fencing, Corporations, Federal Bailouts
Investigation: You've learned to notice details others might overlook, and might make an admirable detective.
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Used in things like: spotting things out of place, following leads and solving crimes
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Kindred Specialties: Forensics, Shadowing, Search, Discolorations, Database Research
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Garou Specialties: Evidence, Ballistics, Forensics, Fingerprints, Searches, Internet Research
Law: Law can be useful for filing suit, avoiding lawsuits or getting out of jail.
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Used in things like: being acquitted from a crime, being a lawyer, understanding the law be it Kindred, Were, or Mortal
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Kindred Specialties: Criminal, Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan
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Garou Specialties: Fitting Punishments, Litany Breaches, Human Field (Criminal, Liability, etc.)
Medicine: This is the book smarts of healing. You know what medicines work to cure what, you are also at higher levels likely to be a doctor.
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Used in things like: being a doctor, first aid, triage
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Kindred Specialties: Organ Transplants, Emergency Care, Poison Treatments, Pathology, Pharmaceuticals, the Kindred Condition
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Garou Specialties: Emergency Medicine, Forensic Pathology, Neurology, Pharmacology, Poison Treatments, Garou Physiology
Occult: You know there's something more out there than just us. You know about mages and other creatures that go bump.
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Used in things like: understanding odd rituals, knowing what creatures can do what, sometimes finding somone who is a specialist in the field
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Kindred Specialties: Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore
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Garou Specialties: Tarot, Witchcraft, Curses, Ghosts, Psychometry, Garou Lore
Politics (Kindred Only): You know your way around the political arena.
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Used in things like: getting laws changed, getting specific people elected in different areas
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Kindred Specialties: City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla
Rituals (Garou Only): Rituals and rites are an important part of werewolf life. This Knowledge lets the character know about the traditions, mysteries and ceremonies of the werewolves.
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Used in things like: rituals and ceremonies
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Garou Specialties: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
Science: Basic understanding of most of the physical sciences, such as chemistry, biology, physics and geology.
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Used in things like: chemistry, learning about the Earth, knowing how striking an object will affect another
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Kindred Specialties: Chemistry, Biology, Geology, Physics, Astronomy
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Garou Specialties: Experiments, Theory, Chemistry, Physics, Biology, Mathematics, Astronomy
Technology: This represents a broad acumen with electronics, computer hardware, and devices more elaborate than “machines,” which fall under the Crafts Skill.
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Used in things like: build one’s own computer, install (or subvert) a security system, repair a mobile phone, or kitbash a shortwave radio
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Kindred Specialties: Telecom, Computers, Security, Communications, Improvised Solutions, Industrial Espionage
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Garou Specialties: Telecoms, Computers, Security, Communications, Jury-Rigging, Industrial Espionage
Expert Knowledge: This is anything that is primarily intellectual or mental in nature and must be studied.
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Suggested Expert Knowledges: Archaeology, Game Theory, Military Science, Psychology